PROFILE
maraa◇
TROPHY ROAD
II
Highest: 84,033
WINS
RANKED
MYTHIC II
CURRENT
5,326
MYTHIC III
HIGHEST
7,066
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,295 h
3v3: 22,905 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 450 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 2,620 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,007 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 46 Best: MYTHIC III
- Trophy pushing 42 Average of their best 20: 1,582 trophies · 84,033 total trophies · 2 of 7 classes mastered
Current formIn form88% wins in 25 battles
-
5,767
Season 50 · in progress
Mythic III
maraa◇’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked37 / 80
- Trophy pushing8 / 20
Ranked
46 × 80 % = 36.8 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
42 × 20 % = 8.4 pointsAverage of their best 20: 1,582 trophies · 84,033 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.1% |
| Ranked | Top 3.2% |
| Best ranked rank | Top 15% |
| Prestige | Top 7.2% |
| Fame | Top 4.0% |
| Experience | Top 2.0% |
| 3v3 victories | Top 1.4% |
| Showdown victories | Top 12% |
| Brawlers at power 11 | Top 7.4% |
| Collection | Top 3.8% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
SHELLY
1,024
11
BROCK
1,593
11
2 ROSA
1,049
11
NITA
1,022
11
2 BARLEY
1,009
11
6 COLT
1,004
11
1 BULL
1,001
11
POCO
1,000
11
EL PRIMO
628
11
TICK
1,765
11
3 JESSIE
1,417
11
RICO
1,231
11
PENNY
1,073
11
2 JACKY
1,023
11
13 DARRYL
1,019
11
3 CARL
1,008
11
3 8-BIT
1,002
11
1 DYNAMIKE
574
11
5 GUS
320
9
EDGAR
2,028
11
2 BIBI
2,016
11
1 EMZ
2,008
11
GRIFF
2,000
11
1 GALE
1,231
11
BO
1,158
11
2 STU
1,027
11
BELLE
1,023
11
2 GROM
1,008
11
6 PAM
1,007
11
2 BEA
1,005
11
COLETTE
1,005
11
3 BERRY
1,001
11
SHADE
1,000
9
6 FRANK
593
11
PEARL
573
11
PIPER
564
11
TRUNK
488
11
10 BOLT
488
11
7 LARRY & LAWRIE
478
8
1 NANI
382
9
3 LOLA
362
6
ASH
323
7
MAISIE
313
9
4 BONNIE
281
9
SAM
245
5
6 HANK
235
8
2 ANGELO
233
10
7 MANDY
226
8
MEEPLE
145
8
2 LILY
2,050
11
MR. P
1,413
11
BUZZ
1,317
11
2 SQUEAK
1,288
11
TARA
1,262
11
15 LOU
1,034
11
5 BYRON
1,020
11
FANG
1,011
11
8 MELODIE
1,010
11
12 GIGI
1,007
11
3 OTIS
1,005
11
9 WILLOW
1,005
11
2 COSMO
782
11
LUMI
698
11
WENDY
648
11
OLLIE
625
9
4 BUSTER
573
7
GENE
566
11
2 MAX
533
11
3 SPROUT
463
9
1 RUFFS
432
10
2 MORTIS
414
11
3 DOUG
405
5
CHARLIE
401
7
1 EVE
390
11
2 DAMIAN
368
11
5 CHUCK
361
11
3 JUJU
359
4
NAJIA
355
11
4 GRAY
325
10
7 MICO
311
9
1 JAE-YONG
308
7
R-T
305
5
ALLI
275
7
1 GLOWY
243
1
FINX
223
4
4 MOE
208
3
MINA
202
8
2 ZIGGY
193
7
CLANCY
183
11
2 JANET
158
5
3 STARR NOVA
104
9
1 VINCE
15
1
CROW
2,020
11
2 LEON
2,008
11
11 PIERCE
1,158
11
2 KIT
1,147
11
SPIKE
1,086
11
2 AMBER
1,055
11
3 SANDY
1,038
11
SURGE
628
11
2 CORDELIUS
597
9
6 KENJI
503
11
1 MEG
440
8
8 DRACO
397
11
1 CHESTER
324
4
1 NORI
137
3
2 SIRIUS
1,051
11
7 KAZE
388
7
Account value
What everything they own would cost in gems
≈ 269,617
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels293,030 power points · 609,805 coins
90,284
-
GADGETS192 owned
19,200
-
STAR POWERS165 owned
33,000
-
Hypercharges107 owned
53,500
-
GEARS169 owned
17,050
-
Buffies79 owned
23,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1138 missing
110,890
228,815
-
GADGETS24 missing
24,000
-
STAR POWERS51 missing
102,000
-
Hypercharges1 missing
5,000
-
GEARS496 missing
505,500
-
Buffies20 missing
40,000
20,000
-
Total
150,890
885,315
≈ 103,621
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
alex
#YJPV09GLJ
Battles together25Wins together88%Their most played brawler
PearlLast together18h 10m ago -
Victor
#89092RGL
Battles together25Wins together88%Their most played brawler
StuLast together18h 10m ago
Who they play with most: 25 battles in this period
-
alex
#YJPV09GLJ
Battles together25Wins together88%Their most played brawler
PearlLast together18h 10m ago -
Victor
#89092RGL
Battles together25Wins together88%Their most played brawler
StuLast together18h 10m ago
Who they play with most: 25 battles in this period
-
alex
#YJPV09GLJ
Battles together25Wins together88%Their most played brawler
PearlLast together18h 10m ago -
Victor
#89092RGL
Battles together25Wins together88%Their most played brawler
StuLast together18h 10m ago
Who they play with most in their last 25 battles
-
alex
#YJPV09GLJ
Battles together25Wins together88%Their most played brawler
PearlLast together18h 10m ago -
Victor
#89092RGL
Battles together25Wins together88%Their most played brawler
StuLast together18h 10m ago
BATTLE LOG
- All brawlers
Cosmo 24
Bea 1
- All results
- Victory
- Defeat
- Draw