PROFILE
YAMI🧿
TROPHY ROAD
II
Highest: 22,709
WINS
RANKED
DIAMOND I
CURRENT
3,318
DIAMOND II
HIGHEST
3,991
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 82 h
3v3: 458 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 962 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 44 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 60 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND II
- Trophy pushing 18 Average of their best 20: 877 trophies · 22,703 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
3,991
Season 50 · in progress
Diamond II
YAMI🧿’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing4 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 877 trophies · 22,703 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 69% |
| Ranked | Top 17% |
| Best ranked rank | Top 56% |
| Prestige | Top 57% |
| Fame | Top 71% |
| Experience | Top 71% |
| 3v3 victories | Top 86% |
| Showdown victories | Top 57% |
| Brawlers at power 11 | Top 90% |
| Collection | Top 84% |
| Best streak | Top 77% |
BRAWLERS
57 / 108 Collected
SHELLY
186
5
2 ROSA
1,026
10
BROCK
1,015
8
1 EL PRIMO
501
7
COLT
412
5
1 NITA
325
4
1 POCO
121
4
5 BULL
75
4
BARLEY
16
5
1 GUS
571
8
1 JESSIE
556
6
RICO
361
5
3 8-BIT
329
8
4 CARL
308
5
TICK
119
9
1 DYNAMIKE
51
4
3 DARRYL
37
4
2 JACKY
26
4
PENNY
0
5
SAM
1,710
11
EDGAR
1,625
11
1 FRANK
1,213
9
2 MANDY
1,034
10
BERRY
605
10
LOLA
517
5
ANGELO
440
4
2 TRUNK
437
5
PAM
429
4
1 BEA
366
4
2 LARRY & LAWRIE
305
4
PEARL
292
1
1 EMZ
290
3
2 BELLE
252
1
GRIFF
223
3
1 MAISIE
138
3
7 GALE
112
2
7 ASH
109
5
3 BONNIE
42
1
1 PIPER
41
4
2 BIBI
27
2
1 STU
13
1
1 NANI
10
1
BOLT
5
1
1 LUMI
1,328
11
MAX
360
4
OTIS
325
3
SQUEAK
283
3
1 BYRON
252
3
5 ZIGGY
191
6
MORTIS
167
4
1 CHARLIE
158
2
EVE
124
8
2 BUSTER
25
2
2 TARA
22
4
GRAY
0
1
AMBER
2,000
11
1 CHESTER
1,198
10
Account value
What everything they own would cost in gems
≈ 42,288
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS57 owned
81024122
10,664
-
Power levels34,960 power points · 71,280 coins
10,624
-
GADGETS28 owned
2,800
-
STAR POWERS18 owned
3,600
-
Hypercharges16 owned
8,000
-
GEARS36 owned
3,600
-
Buffies10 owned
3,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1153 missing
178,220
371,325
-
GADGETS86 missing
86,000
-
STAR POWERS96 missing
192,000
-
Hypercharges41 missing
205,000
-
GEARS320 missing
328,500
-
Buffies56 missing
112,000
56,000
-
Total
290,220
1,238,825
≈ 152,905
-
Brawlers to level 11104 missing
368,960
767,340
-
GADGETS188 missing
188,000
-
STAR POWERS198 missing
396,000
-
Hypercharges92 missing
460,000
-
GEARS629 missing
640,000
-
Buffies89 missing
178,000
89,000
-
Total
546,960
2,540,340
≈ 308,730
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Colt 12
Edgar 6
Amber 5
Carl 1
Tick 1
- All modes
Solo Showdown 21
Mega Showdown 3
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
2000
LVL11
YAMI🧿
291
LVL7
🤷🏼♂️
-
1064
LVL9
IDK|𝕯𝖆𝖗𝖐
490
LVL11
Elispro09
1728
LVL11
Brawler
657
LVL10
gomosek
681
LVL6
mnstyl
616
LVL10
Ertuğrul
1127
LVL11
Scorpion
816
LVL10
SigmaBoy
662
LVL10
moon
2097
LVL11
kral
795
LVL7
шашлык-башлык
785
LVL11
madmax
281
LVL9
HALVALK
1056
LVL11
MOE (SAUBER)
474
LVL11
simayy💫✨
1101
LVL11
tony charcutrie
239
LVL8
GRUBO TRAHNU
363
LVL11
Jonathan Kimp
407
LVL7
RIJEKA
2004
LVL11
YAMI🧿
-
1102
LVL11
Brawler
733
LVL11
ggmaks
940
LVL11
G.A.A
819
LVL11
злодей британец
1380
LVL11
Sk/Musti
435
LVL11
nika
1478
LVL11
Ando Mach ⚡⚡
2000
LVL11
YAMI🧿
482
LVL9
szymon
295
LVL9
GojoSatoru
355
LVL8
eideri
595
LVL11
SB|Cole🪵☄️
522
LVL11
Bochka220
692
LVL11
🐽СвинКа🤙🏿
1193
LVL11
Demn
811
LVL9
Du Luser
1037
LVL8
сигма🤫
2000
LVL11
pro ‘
516
LVL11
Hugo
283
LVL9
¥ nixa{£
-
1415
LVL11
sergii
1450
LVL10
愛|fãb.šzń❦
1077
LVL11
Alya
1366
LVL11
ritovski420
754
LVL1
jep
856
LVL10
🤮🍩👌😇🥹🥳😣
219
LVL11
LL |MIAGOLITINO
669
LVL11
𝖙𝖍|17 𝖒𝖊𝖘
473
LVL7
BRAWL KRALI
795
LVL11
ugur_suz_666
497
LVL11
the goat
361
LVL11
quie
297
LVL9
💖LOVE❤️🩹
421
LVL10
seeemoneee
249
LVL10
Asger
360
LVL8
187
2006
LVL11
YAMI🧿
1788
LVL11
Lathrap
2209
LVL11
SK/sasi
1455
LVL11
BIG BOS BANDERA