PROFILE
roots
TROPHY ROAD
II
Highest: 43,961
WINS
RANKED
DIAMOND I
CURRENT
3,239
DIAMOND I
HIGHEST
4,637
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 265 h
3v3: 3,336 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 548 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,297 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 202 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND I
- Trophy pushing 18 Average of their best 20: 804 trophies · 43,961 total trophies · 0 of 7 classes mastered
-
3,290
Season 50 · in progress
Diamond I
roots’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing4 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 804 trophies · 43,961 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 37% |
| Ranked | Top 18% |
| Best ranked rank | Top 66% |
| Prestige | Top 69% |
| Fame | Top 71% |
| Experience | Top 39% |
| 3v3 victories | Top 40% |
| Showdown victories | Top 31% |
| Brawlers at power 11 | Top 49% |
| Collection | Top 46% |
| Best streak | Top 44% |
BRAWLERS
100 / 108 Collected
1 SHELLY
502
11
2 NITA
746
11
2 BROCK
666
10
COLT
520
11
BULL
450
9
2 POCO
409
8
EL PRIMO
400
8
BARLEY
368
9
ROSA
356
8
4 RICO
1,004
11
1 DYNAMIKE
1,004
11
3 CARL
546
9
TICK
436
9
1 JESSIE
392
9
DARRYL
384
8
JACKY
346
7
GUS
338
7
8-BIT
333
9
1 PENNY
300
7
7 EDGAR
1,074
11
2 EMZ
1,024
11
2 PIPER
1,005
11
1 COLETTE
807
11
HANK
649
11
LARRY & LAWRIE
594
9
BEA
591
9
STU
590
11
1 FRANK
571
9
1 ANGELO
551
9
BIBI
535
11
GALE
486
11
1 MANDY
480
8
1 NANI
457
9
BO
448
8
PEARL
398
8
MAISIE
390
8
3 SHADE
334
9
2 LOLA
327
8
BELLE
299
9
5 BONNIE
293
9
2 SAM
286
11
4 ASH
280
9
GRIFF
278
10
1 BERRY
268
9
2 MEEPLE
266
8
7 TRUNK
262
9
1 PAM
258
8
BOLT
258
11
3 GROM
256
8
1 BYRON
1,242
11
3 MORTIS
844
11
2 MELODIE
687
11
LILY
672
9
NAJIA
510
9
6 MR. P
449
9
6 LOU
443
8
GRAY
431
9
CLANCY
420
10
RUFFS
409
9
2 WILLOW
403
8
BUZZ
387
8
TARA
371
8
3 FANG
366
9
MAX
360
8
1 R-T
359
8
MOE
358
8
STARR NOVA
355
9
5 WENDY
346
11
1 ALLI
339
9
3 SQUEAK
330
9
JAE-YONG
325
9
4 MINA
311
8
3 DAMIAN
311
10
2 JUJU
308
11
MICO
290
11
4 GENE
287
9
OTIS
283
8
3 FINX
282
9
LUMI
271
9
1 JANET
262
8
13 EVE
260
9
DOUG
260
9
1 OLLIE
257
9
GIGI
250
9
10 BUSTER
153
7
7 KIT
613
10
1 SPIKE
593
11
SURGE
567
9
1 LEON
482
9
2 PIERCE
382
10
CROW
375
10
3 CORDELIUS
350
8
2 NORI
340
8
CHESTER
321
10
7 AMBER
309
8
3 KENJI
308
9
2 DRACO
274
8
1 MEG
255
10
KAZE
434
10
6 SIRIUS
352
9
Account value
What everything they own would cost in gems
≈ 144,161
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS100 owned
8103036132
29,741
-
Power levels183,300 power points · 389,900 coins
57,320
-
GADGETS122 owned
12,200
-
STAR POWERS76 owned
15,200
-
Hypercharges40 owned
20,000
-
GEARS31 owned
3,100
-
Buffies22 owned
6,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1178 missing
190,700
386,600
-
GADGETS78 missing
78,000
-
STAR POWERS124 missing
248,000
-
Hypercharges60 missing
300,000
-
GEARS584 missing
593,500
-
Buffies74 missing
148,000
74,000
-
Total
338,700
1,680,100
≈ 201,880
-
Brawlers to level 1186 missing
220,620
448,720
-
GADGETS94 missing
94,000
-
STAR POWERS140 missing
280,000
-
Hypercharges68 missing
340,000
-
GEARS634 missing
645,000
-
Buffies77 missing
154,000
77,000
-
Total
374,620
1,884,720
≈ 225,934
What money can’t buy
Skins seen
11
21
24
5
4
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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