PROFILE
Draco
TROPHY ROAD
II
Highest: 75,115
WINS
RANKED
GOLD I
CURRENT
1,594
MYTHIC II
HIGHEST
5,000
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 587 h
3v3: 4,957 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,818 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,144 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 434 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 27 Average of their best 20: 1,180 trophies · 75,115 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
1,594
Season 50 · in progress
Gold I
Draco’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing5 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,180 trophies · 75,115 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 50% |
| Best ranked rank | Top 22% |
| Prestige | Top 28% |
| Fame | Top 20% |
| Experience | Top 6.6% |
| 3v3 victories | Top 28% |
| Showdown victories | Top 1.9% |
| Brawlers at power 11 | Top 22% |
| Collection | Top 17% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,088
11
1 EL PRIMO
971
11
1 BULL
908
9
1 POCO
846
11
2 COLT
813
11
1 NITA
618
8
4 BROCK
566
11
ROSA
423
5
BARLEY
399
7
DARRYL
1,005
11
3 RICO
763
10
5 DYNAMIKE
708
11
GUS
655
8
8-BIT
628
7
2 CARL
599
7
1 JACKY
505
8
5 JESSIE
479
11
1 PENNY
436
8
1 TICK
387
7
1 EDGAR
1,462
11
2 STU
1,068
11
6 GRIFF
1,058
11
3 GALE
1,009
11
5 TRUNK
1,003
9
5 FRANK
1,000
11
4 MAISIE
1,000
10
1 ASH
917
11
MEEPLE
827
9
BIBI
817
11
HANK
744
11
1 ANGELO
737
8
2 SHADE
730
9
2 PIPER
599
8
4 PEARL
590
7
1 LOLA
537
8
1 SAM
512
7
1 LARRY & LAWRIE
501
7
2 EMZ
464
9
MANDY
449
9
1 BO
446
7
COLETTE
398
7
2 BERRY
345
8
2 PAM
343
6
2 GROM
343
7
1 BELLE
316
6
BEA
315
7
2 NANI
305
8
BOLT
300
11
1 BONNIE
275
6
5 FANG
1,414
11
ZIGGY
1,133
11
1 STARR NOVA
1,090
11
5 DOUG
1,039
11
2 JANET
1,020
10
1 MICO
1,013
11
1 JAE-YONG
1,004
9
4 FINX
952
10
1 ALLI
897
10
1 BUSTER
867
11
MORTIS
822
11
BUZZ
822
9
CLANCY
797
9
8 WENDY
773
11
1 GLOWY
754
9
OLLIE
745
11
2 RUFFS
728
8
TARA
690
9
3 EVE
687
9
1 R-T
653
10
BYRON
635
7
1 OTIS
614
10
1 GRAY
614
11
3 LOU
602
8
1 GIGI
600
9
5 MINA
580
9
4 LILY
546
10
3 DAMIAN
542
11
1 MOE
539
9
3 MAX
520
11
3 LUMI
514
11
3 MELODIE
482
10
2 CHARLIE
437
8
1 WILLOW
367
8
1 SQUEAK
329
6
1 SPROUT
261
9
1 JUJU
258
8
1 MR. P
257
7
NAJIA
257
9
1 CHUCK
251
9
3 GENE
250
7
1 COSMO
212
11
VINCE
169
11
3 DRACO
1,713
11
1 SURGE
1,214
11
6 KENJI
1,168
11
PIERCE
1,167
11
3 CORDELIUS
1,145
11
2 KIT
1,108
11
3 CROW
1,100
11
6 NORI
1,000
11
1 CHESTER
932
11
1 LEON
837
9
SPIKE
690
9
2 AMBER
367
10
3 MEG
345
7
SANDY
273
8
5 SIRIUS
1,507
11
1 KAZE
606
11
Account value
What everything they own would cost in gems
≈ 202,653
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels234,140 power points · 491,055 coins
72,520
-
GADGETS188 owned
18,800
-
STAR POWERS129 owned
25,800
-
Hypercharges73 owned
36,500
-
GEARS56 owned
5,650
-
Buffies35 owned
10,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1165 missing
169,780
347,565
-
GADGETS28 missing
28,000
-
STAR POWERS87 missing
174,000
-
Hypercharges35 missing
175,000
-
GEARS609 missing
619,500
-
Buffies64 missing
128,000
64,000
-
Total
297,780
1,408,065
≈ 170,585
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 20 | 80% | 50% | |
| 5 | 60% | 40% |
Teammates
Who they play with most: 23 battles in this period
-
™|𝕯𝖊𝖆𝖙𝖍_
#G8UVLQPPR
Battles together2Wins together50%Their most played brawler
GriffLast together10h 40m ago
Who they play with most: 25 battles in this period
-
™|𝕯𝖊𝖆𝖙𝖍_
#G8UVLQPPR
Battles together2Wins together50%Their most played brawler
GriffLast together10h 40m ago
Who they play with most: 25 battles in this period
-
™|𝕯𝖊𝖆𝖙𝖍_
#G8UVLQPPR
Battles together2Wins together50%Their most played brawler
GriffLast together10h 40m ago
Who they play with most in their last 25 battles
-
™|𝕯𝖊𝖆𝖙𝖍_
#G8UVLQPPR
Battles together2Wins together50%Their most played brawler
GriffLast together10h 40m ago
BATTLE LOG
- All match types
Trophies 20
Ranked 5
- All modes
Solo Showdown 12
Knockout 8
Gem Grab 3
Knockout 5v5 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 37s
-
VS2m 19s
-
VS1m 12s
-
VS2m 36s
-
VS2m 13s
-
VS1m 19s
-
RANKED
VS1m 27s
- RANKED
-
RANKED
VS1m 20s
-
RANKED
VS1m 54s
-
RANKED
VS2m 43s