PROFILE
An!@
TROPHY ROAD
I
Highest: 80,953
WINS
RANKED
MYTHIC I
CURRENT
4,742
MYTHIC I
HIGHEST
4,889
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 567 h
3v3: 8,566 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 574 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,080 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 437 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC I
- Trophy pushing 36 Average of their best 20: 1,444 trophies · 80,953 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 25 battles
-
4,752
Season 50 · in progress
Mythic I
An!@’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing7 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
36 × 20 % = 7.2 pointsAverage of their best 20: 1,444 trophies · 80,953 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.2% |
| Ranked | Top 6.0% |
| Best ranked rank | Top 34% |
| Prestige | Top 12% |
| Fame | Top 5.4% |
| Experience | Top 16% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 6.4% |
| Collection | Top 4.6% |
| Best streak | Top 70% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,557
11
1 BULL
1,262
11
BROCK
1,234
11
NITA
1,191
11
1 ROSA
1,032
11
3 COLT
1,024
11
1 EL PRIMO
1,018
11
POCO
736
11
3 BARLEY
679
11
2 TICK
1,253
11
1 JESSIE
1,199
11
PENNY
1,197
11
DARRYL
1,086
11
1 DYNAMIKE
1,071
11
3 8-BIT
1,053
11
4 GUS
1,028
11
JACKY
788
11
RICO
777
11
CARL
621
11
1 GROM
2,008
11
PEARL
1,735
11
1 NANI
1,368
11
1 BO
1,306
11
2 EMZ
1,300
11
MAISIE
1,157
11
BIBI
1,082
11
COLETTE
1,077
11
1 PIPER
1,057
11
MANDY
1,049
11
3 LARRY & LAWRIE
1,016
11
11 STU
1,001
11
5 GRIFF
1,001
11
2 BEA
825
11
2 EDGAR
786
11
FRANK
693
11
BELLE
692
11
PAM
589
11
MEEPLE
578
11
1 LOLA
577
7
BONNIE
567
8
3 GALE
560
11
3 SHADE
555
11
BERRY
518
7
ANGELO
502
11
1 ASH
495
7
2 HANK
452
7
1 SAM
408
6
1 TRUNK
257
7
1 BOLT
52
1
1 TARA
1,440
11
BUZZ
1,269
11
4 LILY
1,073
11
ALLI
1,045
11
3 SQUEAK
1,043
11
MAX
1,022
11
FINX
1,021
11
1 OTIS
1,011
11
7 WENDY
946
11
BYRON
816
11
1 NAJIA
610
11
1 JUJU
603
11
1 GENE
590
7
5 GRAY
543
11
2 LUMI
518
11
1 MELODIE
488
9
1 OLLIE
483
7
1 MICO
464
7
1 MR. P
433
6
1 WILLOW
420
7
2 MORTIS
410
7
8 CHARLIE
410
11
1 DOUG
399
7
3 STARR NOVA
385
11
1 LOU
335
11
2 MINA
332
8
RUFFS
318
11
BUSTER
318
7
JAE-YONG
295
8
2 CHUCK
229
6
SPROUT
226
9
2 EVE
191
6
10 ZIGGY
190
4
6 R-T
186
7
VINCE
183
11
3 JANET
168
7
1 MOE
161
5
11 GIGI
160
7
11 GLOWY
142
6
2 CLANCY
140
3
8 DAMIAN
119
8
9 FANG
111
4
1 COSMO
107
9
3 CHESTER
2,045
11
1 SPIKE
1,878
11
1 LEON
1,177
11
CORDELIUS
1,132
11
1 MEG
1,008
11
2 AMBER
1,003
11
2 KENJI
689
11
3 CROW
538
11
SURGE
528
11
1 SANDY
503
11
3 PIERCE
444
11
8 NORI
340
11
KIT
327
8
2 DRACO
164
8
1 SIRIUS
2,059
11
KAZE
696
11
Account value
What everything they own would cost in gems
≈ 266,217
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels295,930 power points · 613,905 coins
90,984
-
GADGETS196 owned
19,600
-
STAR POWERS153 owned
30,600
-
Hypercharges106 owned
53,000
-
GEARS151 owned
15,450
-
Buffies79 owned
23,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1134 missing
107,990
224,715
-
GADGETS20 missing
20,000
-
STAR POWERS63 missing
126,000
-
Hypercharges2 missing
10,000
-
GEARS514 missing
521,500
-
Buffies20 missing
40,000
20,000
-
Total
147,990
922,215
≈ 107,021
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
byakaaa
#802JYCUUG
Battles together2Wins together50%Their most played brawler
ShadeLast together18h 34m ago
Who they play with most: 25 battles in this period
-
byakaaa
#802JYCUUG
Battles together2Wins together50%Their most played brawler
ShadeLast together18h 34m ago
Who they play with most: 25 battles in this period
-
byakaaa
#802JYCUUG
Battles together2Wins together50%Their most played brawler
ShadeLast together18h 34m ago
Who they play with most in their last 25 battles
-
byakaaa
#802JYCUUG
Battles together2Wins together50%Their most played brawler
ShadeLast together18h 34m ago
BATTLE LOG
- All modes
Mega Duo Showdown 13
Duo Showdown 12
- All results
- Victory
- Defeat
- Draw
-
795
LVL11
An!@
479
LVL11
Space
-
758
LVL11
mmeowsz
780
LVL11
An!@
-
631
LVL11
byakaaa
783
LVL11
An!@
-
611
LVL11
byakaaa
761
LVL11
An!@
-
654
LVL9
пердун
750
LVL11
An!@
-
818
LVL11
™️Axelito™️
735
LVL11
An!@
-
291
LVL6
sumii
733
LVL11
An!@
-
714
LVL11
An!@
446
LVL11
Saitaama
-
990
LVL11
Ясно
696
LVL11
An!@
-
686
LVL11
An!@
768
LVL11
cihangirgencan
-
563
LVL9
FUT|YENİLMEZ
670
LVL11
An!@
-
655
LVL11
An!@
764
LVL11
Amáia lol
-
657
LVL11
An!@
569
LVL10
Steff_AnoVv69