PROFILE
JUULPOD
TROPHY ROAD
I
Highest: 71,549
WINS
RANKED
MYTHIC III
CURRENT
5,539
LEGENDARY I
HIGHEST
6,070
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 466 h
3v3: 7,516 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 611 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,147 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 359 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 28 Average of their best 20: 1,141 trophies · 71,547 total trophies · 0 of 7 classes mastered
-
5,948
Season 50 · in progress
Mythic III
JUULPOD’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing6 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,141 trophies · 71,547 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 12% |
| Ranked | Top 2.5% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 14% |
| Fame | Top 4.3% |
| Experience | Top 23% |
| 3v3 victories | Top 16% |
| Showdown victories | Top 33% |
| Brawlers at power 11 | Top 5.6% |
| Collection | Top 8.5% |
| Best streak | Top 16% |
BRAWLERS
108 / 108 Collected
4 SHELLY
1,023
11
6 COLT
1,117
11
BULL
1,072
11
BROCK
1,000
11
1 BARLEY
682
11
4 NITA
300
11
1 EL PRIMO
168
1
1 ROSA
118
1
3 POCO
114
1
RICO
1,085
11
1 TICK
1,036
11
GUS
1,007
11
4 DYNAMIKE
1,003
11
5 PENNY
907
11
1 JESSIE
894
11
2 8-BIT
736
11
CARL
317
11
1 DARRYL
275
4
11 JACKY
156
1
MANDY
1,285
11
12 BO
1,076
11
PIPER
1,066
11
BIBI
1,045
11
2 EDGAR
1,037
11
1 COLETTE
1,010
11
PEARL
1,005
11
EMZ
1,004
11
2 STU
1,003
11
4 BELLE
1,000
11
GRIFF
895
11
ANGELO
827
11
4 SHADE
801
11
FRANK
783
11
NANI
709
11
HANK
650
11
1 MEEPLE
515
11
8 GALE
448
11
3 GROM
233
6
1 LARRY & LAWRIE
200
5
2 BEA
133
1
8 PAM
129
1
10 BONNIE
129
1
9 LOLA
123
1
9 MAISIE
121
1
10 TRUNK
121
1
2 ASH
118
1
1 SAM
116
1
7 BERRY
116
1
3 BOLT
33
1
30 OTIS
2,057
11
ALLI
1,270
11
SQUEAK
1,065
11
12 MELODIE
1,036
11
2 FANG
1,030
11
3 CHARLIE
1,025
11
MORTIS
1,012
11
MAX
1,009
11
2 MINA
1,009
11
GRAY
1,005
11
2 STARR NOVA
1,004
11
4 DAMIAN
1,001
11
2 BUZZ
949
11
MICO
936
11
BYRON
918
11
NAJIA
849
11
FINX
839
11
BUSTER
783
11
TARA
764
11
3 LOU
730
11
OLLIE
708
11
2 JUJU
689
11
RUFFS
670
11
COSMO
594
11
1 JAE-YONG
503
9
4 GIGI
501
11
5 DOUG
435
11
1 GLOWY
425
11
CHUCK
420
11
1 ZIGGY
414
11
4 LILY
331
11
14 CLANCY
201
1
8 JANET
155
4
10 R-T
143
1
8 SPROUT
141
6
1 GENE
127
1
10 MR. P
121
1
9 WILLOW
121
1
10 MOE
121
1
8 LUMI
98
1
7 EVE
91
1
WENDY
0
1
VINCE
0
1
3 SURGE
1,173
11
1 KIT
1,117
11
1 CROW
1,050
11
2 NORI
1,039
11
CHESTER
1,012
11
PIERCE
1,006
11
2 KENJI
1,005
11
1 LEON
958
11
SANDY
848
11
SPIKE
815
11
DRACO
502
11
1 CORDELIUS
479
11
2 MEG
286
11
10 AMBER
131
1
4 KAZE
1,045
11
SIRIUS
1,040
11
Account value
What everything they own would cost in gems
≈ 254,837
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels290,390 power points · 602,645 coins
89,304
-
GADGETS156 owned
15,600
-
STAR POWERS155 owned
31,000
-
Hypercharges103 owned
51,500
-
GEARS89 owned
9,350
-
Buffies84 owned
25,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1131 missing
113,530
235,975
-
GADGETS60 missing
60,000
-
STAR POWERS61 missing
122,000
-
Hypercharges5 missing
25,000
-
GEARS576 missing
582,500
-
Buffies15 missing
30,000
15,000
-
Total
143,530
1,040,475
≈ 118,401
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES