PROFILE
yasin
TROPHY ROAD
III
Highest: 79,849
WINS
RANKED
MYTHIC II
CURRENT
5,172
MYTHIC III
HIGHEST
5,836
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 675 h
3v3: 10,580 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,517 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,013 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 522 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 48 Best: MYTHIC III
- Trophy pushing 44 Average of their best 20: 1,676 trophies · 79,849 total trophies · 2 of 7 classes mastered
-
5,836
Season 50 · in progress
Mythic III
yasin’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked39 / 80
- Trophy pushing9 / 20
Ranked
48 × 80 % = 38.4 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
44 × 20 % = 8.8 pointsAverage of their best 20: 1,676 trophies · 79,849 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.7% |
| Ranked | Top 3.9% |
| Best ranked rank | Top 14% |
| Prestige | Top 6.1% |
| Fame | Top 13% |
| Experience | Top 11% |
| 3v3 victories | Top 8.5% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 14% |
| Collection | Top 13% |
| Best streak | Top 15% |
BRAWLERS
108 / 108 Collected
SHELLY
1,411
11
BULL
2,007
11
EL PRIMO
1,871
11
COLT
1,310
11
4 BROCK
1,218
11
1 NITA
1,153
11
1 POCO
1,011
11
BARLEY
271
2
1 ROSA
253
2
1 RICO
2,000
11
1 TICK
1,406
11
JESSIE
1,210
11
4 DYNAMIKE
1,201
11
PENNY
1,050
11
4 8-BIT
1,025
11
4 GUS
1,006
11
CARL
575
6
6 JACKY
523
5
4 DARRYL
369
4
3 SHADE
2,153
11
5 BIBI
2,021
11
1 MANDY
2,001
11
EDGAR
2,000
11
COLETTE
1,645
11
PIPER
1,448
11
2 GRIFF
1,315
11
1 EMZ
1,179
11
STU
1,163
11
4 BO
1,097
11
FRANK
1,034
11
9 MEEPLE
1,003
11
2 PEARL
507
5
5 GROM
502
6
1 PAM
423
5
BERRY
299
4
1 NANI
291
2
4 ASH
262
2
2 BELLE
259
2
1 LARRY & LAWRIE
257
2
2 BEA
254
2
HANK
220
2
3 LOLA
218
2
4 GALE
205
2
MAISIE
165
1
1 SAM
162
2
1 ANGELO
155
2
2 TRUNK
125
2
8 BONNIE
99
2
BOLT
29
1
2 MORTIS
1,618
11
LILY
1,336
11
3 BUZZ
1,207
11
2 GLOWY
1,170
11
3 DOUG
1,157
11
4 CHUCK
1,056
11
WENDY
1,048
11
2 SQUEAK
1,026
11
1 MELODIE
1,016
9
1 MOE
1,015
11
5 ALLI
1,009
9
MAX
614
11
26 VINCE
475
11
1 TARA
376
4
1 JUJU
314
4
1 BUSTER
307
2
3 RUFFS
282
4
2 CHARLIE
260
2
3 MINA
256
3
1 JANET
255
2
14 DAMIAN
255
5
14 OTIS
221
5
13 STARR NOVA
192
3
2 OLLIE
188
2
BYRON
179
2
3 GRAY
154
2
9 CLANCY
147
1
2 WILLOW
145
1
10 GIGI
141
1
2 R-T
135
3
1 LUMI
134
2
MICO
128
1
4 FANG
120
1
7 EVE
107
1
MR. P
96
1
1 FINX
88
1
2 NAJIA
82
1
1 LOU
77
1
3 GENE
71
1
1 JAE-YONG
60
1
1 SPROUT
33
1
1 ZIGGY
10
1
COSMO
10
5
1 CROW
2,018
11
2 NORI
2,008
11
1 SPIKE
1,294
11
3 SURGE
1,217
11
1 KENJI
1,192
11
1 LEON
1,138
11
KIT
1,120
11
CORDELIUS
1,116
11
AMBER
1,099
11
PIERCE
1,050
11
1 DRACO
1,009
11
11 MEG
1,001
11
10 CHESTER
221
11
1 SANDY
91
2
SIRIUS
1,274
11
2 KAZE
1,070
11
Account value
What everything they own would cost in gems
≈ 215,888
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels200,090 power points · 413,955 coins
61,405
-
GADGETS107 owned
10,700
-
STAR POWERS108 owned
21,600
-
Hypercharges108 owned
54,000
-
GEARS105 owned
10,700
-
Buffies82 owned
24,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1156 missing
203,830
424,665
-
GADGETS109 missing
109,000
-
STAR POWERS108 missing
216,000
-
HyperchargesAll done!
-
GEARS560 missing
569,000
-
Buffies17 missing
34,000
17,000
-
Total
237,830
1,335,665
≈ 157,350
What money can’t buy
Skins seen
7
12
41
18
12
6
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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