PROFILE
ziabrico
TROPHY ROAD
I
Highest: 70,639
WINS
RANKED
DIAMOND I
CURRENT
3,240
MYTHIC I
HIGHEST
4,811
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 451 h
3v3: 6,615 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 412 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,935 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 347 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 25 Average of their best 20: 1,047 trophies · 70,635 total trophies · 0 of 7 classes mastered
-
3,240
Season 50 · in progress
Diamond I
ziabrico’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing5 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,047 trophies · 70,635 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 18% |
| Best ranked rank | Top 34% |
| Prestige | Top 29% |
| Fame | Top 5.9% |
| Experience | Top 22% |
| 3v3 victories | Top 20% |
| Showdown victories | Top 22% |
| Brawlers at power 11 | Top 10.0% |
| Collection | Top 10.0% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
1 SHELLY
677
11
NITA
1,124
11
1 BARLEY
1,082
11
POCO
1,077
11
BROCK
1,059
11
2 COLT
1,003
11
BULL
815
11
ROSA
725
11
2 EL PRIMO
644
9
PENNY
1,047
11
DARRYL
1,035
11
1 JACKY
1,032
11
3 JESSIE
1,006
11
2 DYNAMIKE
896
11
1 TICK
880
11
1 8-BIT
751
11
CARL
720
11
2 RICO
628
11
1 GUS
598
11
GRIFF
1,118
11
1 GROM
1,073
11
GALE
1,033
11
EMZ
1,024
11
1 EDGAR
1,019
11
2 BO
1,016
11
4 BELLE
1,010
11
NANI
1,005
11
COLETTE
1,000
11
2 MANDY
897
11
BEA
842
9
2 LOLA
832
11
PIPER
796
11
1 FRANK
741
11
1 BIBI
726
11
PAM
723
8
MAISIE
682
11
2 PEARL
538
11
1 MEEPLE
534
11
1 LARRY & LAWRIE
533
9
3 SHADE
462
9
1 TRUNK
449
9
BERRY
444
8
SAM
436
8
STU
434
9
HANK
416
9
1 BOLT
408
11
2 ASH
405
11
BONNIE
333
8
1 ANGELO
270
6
3 FANG
1,044
11
3 LILY
1,025
11
CLANCY
1,015
11
SQUEAK
1,012
11
1 BYRON
1,000
10
RUFFS
841
10
1 TARA
731
11
MINA
598
9
4 JUJU
592
8
3 MICO
590
11
1 DOUG
575
11
LOU
572
11
FINX
562
11
ZIGGY
555
11
MORTIS
547
11
2 BUZZ
531
9
1 JANET
512
8
JAE-YONG
490
9
STARR NOVA
483
9
MELODIE
467
10
ALLI
452
11
GRAY
442
7
OTIS
440
10
1 MAX
436
8
2 GIGI
424
8
1 DAMIAN
420
11
LUMI
417
9
1 MR. P
415
9
BUSTER
412
7
SPROUT
407
9
NAJIA
393
11
1 GENE
384
9
3 WILLOW
367
7
1 VINCE
350
9
1 OLLIE
347
10
WENDY
340
9
CHARLIE
334
9
R-T
329
9
GLOWY
313
6
1 COSMO
302
9
1 MOE
300
8
EVE
283
8
3 CHUCK
279
7
2 SPIKE
1,003
11
3 CORDELIUS
1,002
11
1 SURGE
789
11
CHESTER
774
11
CROW
754
11
1 LEON
625
8
KENJI
622
10
4 KIT
618
11
2 MEG
580
11
1 SANDY
563
11
3 AMBER
529
10
3 PIERCE
508
11
DRACO
470
9
2 NORI
431
11
KAZE
529
8
2 SIRIUS
512
11
Account value
What everything they own would cost in gems
≈ 241,238
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels290,610 power points · 608,435 coins
89,905
-
GADGETS186 owned
18,600
-
STAR POWERS161 owned
32,200
-
Hypercharges97 owned
48,500
-
GEARS87 owned
8,950
-
Buffies34 owned
10,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1146 missing
113,310
230,185
-
GADGETS30 missing
30,000
-
STAR POWERS55 missing
110,000
-
Hypercharges11 missing
55,000
-
GEARS578 missing
586,500
-
Buffies65 missing
130,000
65,000
-
Total
243,310
1,076,685
≈ 132,000
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 64% | 0% | |
| 3 | 67% | 33% |
BATTLE LOG
NO ENTRIES