PROFILE
K1LLER
TROPHY ROAD
III
Highest: 46,091
WINS
RANKED
GOLD I
CURRENT
1,706
DIAMOND II
HIGHEST
3,728
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 253 h
3v3: 4,088 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 364 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 526 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 196 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 23 Average of their best 20: 1,110 trophies · 46,086 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
1,761
Season 50 · in progress
Gold I
K1LLER’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing5 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,110 trophies · 46,086 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 35% |
| Ranked | Top 46% |
| Best ranked rank | Top 56% |
| Prestige | Top 29% |
| Fame | Top 71% |
| Experience | Top 46% |
| 3v3 victories | Top 34% |
| Showdown victories | Top 62% |
| Brawlers at power 11 | Top 48% |
| Collection | Top 55% |
| Best streak | Top 56% |
BRAWLERS
107 / 108 Collected
1 SHELLY
1,298
11
EL PRIMO
1,215
11
BULL
1,165
11
3 COLT
1,069
9
1 POCO
655
11
2 NITA
574
9
4 ROSA
489
8
1 BARLEY
434
9
BROCK
343
7
2 RICO
1,057
11
1 DYNAMIKE
1,041
9
2 TICK
1,039
9
2 DARRYL
1,007
9
1 8-BIT
1,001
9
6 CARL
467
7
1 JACKY
278
7
1 GUS
247
7
2 JESSIE
238
7
2 PENNY
161
11
EDGAR
1,352
11
4 MANDY
1,185
11
2 BIBI
1,097
11
2 STU
1,088
11
1 FRANK
1,044
11
GRIFF
1,008
11
PIPER
601
9
ASH
494
9
1 TRUNK
459
10
1 SHADE
435
7
1 PAM
418
7
3 GALE
376
7
COLETTE
367
9
3 EMZ
363
10
3 BERRY
347
7
1 NANI
346
9
5 BO
339
7
14 LARRY & LAWRIE
308
7
3 SAM
292
6
GROM
288
8
1 BELLE
267
4
7 BONNIE
264
6
MAISIE
257
1
1 MEEPLE
254
7
1 BEA
252
1
HANK
201
5
LOLA
158
1
4 PEARL
150
8
BOLT
133
11
6 ANGELO
75
1
MORTIS
1,201
11
1 DAMIAN
1,016
9
1 DOUG
1,008
11
2 LILY
519
8
ALLI
519
9
1 WILLOW
334
1
10 OLLIE
297
8
2 FINX
292
7
2 STARR NOVA
280
9
FANG
248
11
2 GENE
234
6
1 MR. P
234
6
14 GRAY
226
1
1 CLANCY
224
8
1 MICO
221
9
12 SQUEAK
220
6
BYRON
209
7
MINA
189
8
2 GLOWY
119
1
4 NAJIA
102
1
BUZZ
95
9
ZIGGY
81
5
1 SPROUT
79
1
6 CHARLIE
69
1
5 GIGI
60
8
LOU
56
8
2 OTIS
50
8
4 CHUCK
46
7
3 EVE
36
3
3 MAX
35
9
1 MOE
32
8
2 MELODIE
23
1
2 JUJU
21
1
1 R-T
17
8
1 JAE-YONG
10
1
1 VINCE
10
8
TARA
0
1
RUFFS
0
1
JANET
0
4
BUSTER
0
5
WENDY
0
1
COSMO
0
1
CORDELIUS
1,081
11
1 CROW
1,078
11
KIT
1,044
9
SURGE
1,014
9
CHESTER
1,003
11
1 SPIKE
1,000
11
4 LEON
1,000
11
NORI
688
11
KENJI
441
6
1 MEG
319
10
1 PIERCE
295
9
SANDY
239
1
6 DRACO
83
9
1 AMBER
10
7
5 SIRIUS
328
11
5 KAZE
55
8
Account value
What everything they own would cost in gems
≈ 134,015
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels145,540 power points · 305,265 coins
45,081
-
GADGETS96 owned
9,600
-
STAR POWERS79 owned
15,800
-
Hypercharges48 owned
24,000
-
GEARS4 owned
400
-
Buffies22 owned
6,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1184 missing
254,640
525,590
-
GADGETS118 missing
118,000
-
STAR POWERS135 missing
270,000
-
Hypercharges59 missing
295,000
-
GEARS655 missing
666,000
-
Buffies77 missing
154,000
77,000
-
Total
408,640
1,951,590
≈ 236,023
-
Brawlers to level 1185 missing
258,380
533,355
-
GADGETS120 missing
120,000
-
STAR POWERS137 missing
274,000
-
Hypercharges60 missing
300,000
-
GEARS661 missing
672,000
-
Buffies77 missing
154,000
77,000
-
Total
412,380
1,976,355
≈ 238,874
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
кто то
#2CRLYY02C2
Battles together23Wins together61%Their most played brawler
KitLast together3h 9m ago
Who they play with most: 25 battles in this period
-
кто то
#2CRLYY02C2
Battles together23Wins together61%Their most played brawler
KitLast together3h 9m ago
Who they play with most: 25 battles in this period
-
кто то
#2CRLYY02C2
Battles together23Wins together61%Their most played brawler
KitLast together3h 9m ago
Who they play with most in their last 25 battles
-
кто то
#2CRLYY02C2
Battles together23Wins together61%Their most played brawler
KitLast together3h 9m ago
BATTLE LOG
- All brawlers
Poco 5
Edgar 5
Stu 3
Brock 3
Bull 3
R-T 2
Shelly 2
Chester 1
Emz 1
- All modes
Duo Showdown 16
Mega Duo Showdown 5
Brawl Ball 2
Knockout 5v5 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 57s
-
VS31s
-
988
LVL11
кто то
654
LVL11
K1LLER
-
978
LVL11
кто то
644
LVL11
K1LLER
-
983
LVL11
кто то
649
LVL11
K1LLER
-
966
LVL11
кто то
634
LVL11
K1LLER
-
964
LVL11
кто то
632
LVL11
K1LLER