PROFILE
LorenzoBrawler
TROPHY ROAD
III
Highest: 47,362
WINS
RANKED
GOLD I
CURRENT
1,508
DIAMOND III
HIGHEST
4,048
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 188 h
3v3: 1,887 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 876 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 792 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 142 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 32 Average of their best 20: 1,309 trophies · 47,362 total trophies · 2 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
1,508
Season 50 · in progress
Gold I
LorenzoBrawler’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing6 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,309 trophies · 47,362 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 32% |
| Ranked | Top 54% |
| Best ranked rank | Top 45% |
| Prestige | Top 33% |
| Fame | Top 71% |
| Experience | Top 51% |
| 3v3 victories | Top 57% |
| Showdown victories | Top 35% |
| Brawlers at power 11 | Top 62% |
| Collection | Top 41% |
| Best streak | Top 26% |
BRAWLERS
98 / 108 Collected
1 SHELLY
1,000
10
COLT
1,003
9
NITA
487
11
1 BARLEY
431
7
2 BROCK
389
8
BULL
355
4
POCO
320
6
3 EL PRIMO
261
5
ROSA
210
4
RICO
1,462
9
3 8-BIT
538
10
3 DYNAMIKE
353
9
TICK
335
8
1 GUS
322
8
1 JESSIE
207
1
3 DARRYL
206
2
3 JACKY
188
6
5 PENNY
146
1
5 CARL
116
1
2 GRIFF
1,185
11
1 EDGAR
1,091
9
EMZ
1,041
11
7 GALE
753
9
2 BERRY
752
8
TRUNK
607
10
NANI
603
7
7 BO
531
9
COLETTE
411
9
MANDY
352
7
1 HANK
352
8
BIBI
328
9
1 FRANK
300
6
ANGELO
284
9
SHADE
276
7
1 LOLA
231
1
11 PAM
177
7
BELLE
152
6
6 BEA
107
4
6 ASH
93
1
2 PIPER
87
5
STU
74
6
3 BONNIE
55
5
4 PEARL
55
1
1 MEEPLE
45
6
3 SAM
38
1
3 MAISIE
36
1
LARRY & LAWRIE
18
1
1 GROM
15
1
BOLT
13
7
1 DOUG
2,041
11
BYRON
1,146
9
9 BUSTER
1,030
10
GIGI
879
11
SQUEAK
862
11
3 MORTIS
773
9
4 SPROUT
614
10
COSMO
572
11
2 LOU
433
8
2 WILLOW
411
9
4 STARR NOVA
403
9
2 JANET
344
9
19 MICO
327
8
FINX
320
5
LILY
299
6
2 MINA
292
7
2 GRAY
266
9
GENE
254
7
1 TARA
244
8
5 LUMI
206
8
4 CLANCY
204
9
MAX
151
6
ZIGGY
144
8
8 DAMIAN
132
8
7 WENDY
107
8
1 NAJIA
103
6
3 JAE-YONG
80
8
3 RUFFS
36
7
3 CHUCK
36
8
GLOWY
30
7
1 EVE
18
8
1 OLLIE
13
9
CHARLIE
0
6
5 CHESTER
2,603
11
SPIKE
2,011
11
1 KIT
2,010
11
SURGE
2,009
11
5 CROW
1,005
9
SANDY
1,002
11
NORI
787
10
2 LEON
694
9
1 AMBER
625
11
1 MEG
482
7
CORDELIUS
455
10
DRACO
351
9
3 PIERCE
289
11
2 KENJI
27
8
SIRIUS
1,099
11
1 KAZE
752
9
Account value
What everything they own would cost in gems
≈ 132,845
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS98 owned
8103033142
29,393
-
Power levels125,430 power points · 264,090 coins
38,952
-
GADGETS104 owned
10,400
-
STAR POWERS65 owned
13,000
-
Hypercharges47 owned
23,500
-
GEARS53 owned
5,300
-
Buffies41 owned
12,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1183 missing
241,090
496,880
-
GADGETS92 missing
92,000
-
STAR POWERS131 missing
262,000
-
Hypercharges51 missing
255,000
-
GEARS551 missing
561,500
-
Buffies55 missing
110,000
55,000
-
Total
351,090
1,722,380
≈ 207,347
-
Brawlers to level 1193 missing
278,490
574,530
-
GADGETS112 missing
112,000
-
STAR POWERS151 missing
302,000
-
Hypercharges61 missing
305,000
-
GEARS612 missing
623,000
-
Buffies58 missing
116,000
58,000
-
Total
394,490
1,974,530
≈ 236,902
What money can’t buy
Skins seen
10
11
34
12
5
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
DaviBrawler
#2C2V8VUP2P
Battles together5Wins together80%Their most played brawler
ShellyLast together54m 25s ago
Who they play with most: 25 battles in this period
-
DaviBrawler
#2C2V8VUP2P
Battles together5Wins together80%Their most played brawler
ShellyLast together54m 25s ago
Who they play with most: 25 battles in this period
-
DaviBrawler
#2C2V8VUP2P
Battles together5Wins together80%Their most played brawler
ShellyLast together54m 25s ago
Who they play with most in their last 25 battles
-
DaviBrawler
#2C2V8VUP2P
Battles together5Wins together80%Their most played brawler
ShellyLast together54m 25s ago
BATTLE LOG
- All brawlers
Chester 20
Gigi 5
- All modes
Solo Showdown 20
Duo Showdown 5
- All results
- Victory
- Defeat
- Draw






































