PROFILE
Isa🍀
TROPHY ROAD
I
Highest: 32,244
WINS
RANKED
SILVER II
CURRENT
1,223
GOLD III
HIGHEST
2,565
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 99 h
3v3: 211 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 127 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,656 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 72 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 9 Best: GOLD III
- Trophy pushing 24 Average of their best 20: 1,150 trophies · 32,243 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
1,288
Season 50 · in progress
Silver III
Isa🍀’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing5 / 20
Ranked
9 × 80 % = 7.2 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,150 trophies · 32,243 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 53% |
| Ranked | Top 62% |
| Best ranked rank | Top 75% |
| Prestige | Top 35% |
| Fame | Top 71% |
| Experience | Top 70% |
| 3v3 victories | Top 91% |
| Showdown victories | Top 32% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 57% |
| Best streak | Top 13% |
BRAWLERS
86 / 108 Collected
1 SHELLY
1,135
11
3 COLT
1,254
11
1 EL PRIMO
1,064
8
NITA
1,034
9
2 BULL
429
8
4 BROCK
267
8
POCO
221
4
4 BARLEY
46
1
ROSA
5
1
1 8-BIT
1,175
10
2 JESSIE
1,124
8
1 GUS
297
7
DYNAMIKE
277
8
RICO
259
8
DARRYL
225
6
2 TICK
25
3
PENNY
0
1
CARL
0
1
JACKY
0
6
1 EDGAR
1,411
11
1 FRANK
1,082
8
1 GRIFF
1,041
8
4 EMZ
1,021
7
BO
1,020
8
SHADE
521
11
1 TRUNK
432
8
PEARL
333
6
3 COLETTE
287
10
3 PIPER
138
7
7 BIBI
102
6
5 HANK
72
1
5 ANGELO
66
4
4 MANDY
48
4
3 BERRY
39
4
2 PAM
25
3
2 BELLE
24
5
1 BEA
12
1
1 GALE
12
1
1 GROM
12
1
1 SAM
12
1
1 MAISIE
12
1
1 MEEPLE
12
1
1 BOLT
6
6
LOLA
5
1
NANI
0
1
STU
0
1
ASH
0
1
BONNIE
0
1
LARRY & LAWRIE
0
1
DAMIAN
1,270
10
1 SQUEAK
1,187
10
STARR NOVA
1,171
11
TARA
1,142
11
MORTIS
1,033
11
2 MAX
1,003
10
1 WENDY
762
10
2 LOU
457
11
CHARLIE
359
9
MINA
237
9
2 EVE
208
6
2 SPROUT
25
3
1 GENE
12
1
1 JUJU
12
8
1 OLLIE
12
1
1 JAE-YONG
12
1
1 BUSTER
11
5
1 WILLOW
11
1
1 LILY
11
1
1 NAJIA
11
1
1 COSMO
6
5
MOE
0
1
ZIGGY
0
1
GLOWY
0
1
CROW
2,000
11
SPIKE
1,000
11
1 KIT
560
8
KENJI
545
10
1 CHESTER
519
9
1 LEON
448
11
SURGE
425
9
MEG
424
11
1 PIERCE
300
8
NORI
255
7
SANDY
210
7
1 CORDELIUS
11
1
1 KAZE
12
4
Account value
What everything they own would cost in gems
≈ 96,440
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS86 owned
8103024121
23,855
-
Power levels84,860 power points · 177,490 coins
26,235
-
GADGETS62 owned
6,200
-
STAR POWERS46 owned
9,200
-
Hypercharges28 owned
14,000
-
GEARS58 owned
5,850
-
Buffies37 owned
11,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1174 missing
236,780
490,300
-
GADGETS110 missing
110,000
-
STAR POWERS126 missing
252,000
-
Hypercharges58 missing
290,000
-
GEARS474 missing
484,000
-
Buffies53 missing
106,000
53,000
-
Total
342,780
1,679,300
≈ 202,208
-
Brawlers to level 1196 missing
319,060
661,130
-
GADGETS154 missing
154,000
-
STAR POWERS170 missing
340,000
-
Hypercharges80 missing
400,000
-
GEARS607 missing
617,500
-
Buffies62 missing
124,000
62,000
-
Total
443,060
2,234,630
≈ 267,769
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 70% | — | |
| 2 | 0% | 0% |
Teammates
Who they play with most: 16 battles in this period
-
joseph13
#809PGYY0CU
Battles together6Wins together100%Their most played brawler
DracoLast together13h 26m ago
Who they play with most: 25 battles in this period
-
joseph13
#809PGYY0CU
Battles together6Wins together100%Their most played brawler
DracoLast together13h 26m ago
Who they play with most: 25 battles in this period
-
joseph13
#809PGYY0CU
Battles together6Wins together100%Their most played brawler
DracoLast together13h 26m ago
Who they play with most in their last 25 battles
-
joseph13
#809PGYY0CU
Battles together6Wins together100%Their most played brawler
DracoLast together13h 26m ago
BATTLE LOG
- All brawlers
Sandy 11
Chester 4
Kenji 3
Berry 2
Wendy 2
Bo 1
Sirius 1
Bull 1
- All match types
Trophies 23
Ranked 2
- All modes
Duo Showdown 19
Loaded Showdown 4
Heist 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS2m 30s
-
RANKED
VS1m 44s