PROFILE
retro goat
TROPHY ROAD
II
Highest: 12,196
WINS
RANKED
SILVER I
CURRENT
850
GOLD II
HIGHEST
2,350
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 78 h
3v3: 1,179 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 119 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 243 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 60 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 7 Best: GOLD II
- Trophy pushing 7 Average of their best 20: 332 trophies · 12,196 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
850
Season 50 · in progress
Silver I
retro goat’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing1 / 20
Ranked
7 × 80 % = 5.6 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
7 × 20 % = 1.4 pointsAverage of their best 20: 332 trophies · 12,196 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 84% |
| Ranked | Top 73% |
| Best ranked rank | Top 82% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 78% |
| 3v3 victories | Top 69% |
| Showdown victories | Top 83% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 73% |
| Best streak | Top 49% |
BRAWLERS
84 / 108 Collected
2 SHELLY
334
11
COLT
513
11
1 EL PRIMO
362
9
1 POCO
252
11
NITA
239
10
BARLEY
224
11
BROCK
215
11
BULL
209
9
2 ROSA
80
9
DYNAMIKE
296
10
CARL
281
11
8-BIT
206
11
4 JESSIE
180
9
1 JACKY
172
7
10 TICK
149
9
PENNY
136
7
7 RICO
77
8
3 DARRYL
27
7
GUS
26
8
2 EDGAR
755
11
2 FRANK
301
8
BIBI
230
8
13 PIPER
213
9
BO
190
11
SHADE
162
10
5 COLETTE
140
9
7 PAM
135
8
7 GRIFF
97
11
BEA
94
7
8 MEEPLE
87
9
7 BELLE
79
8
1 GROM
71
7
6 NANI
69
8
GALE
67
9
LOLA
67
9
5 ANGELO
67
8
2 SAM
55
8
3 EMZ
54
6
STU
44
7
4 ASH
44
8
1 LARRY & LAWRIE
38
6
3 BOLT
33
7
2 MAISIE
21
7
2 HANK
21
7
1 TRUNK
20
9
1 BONNIE
10
6
1 MANDY
10
6
1 PEARL
10
8
1 BERRY
10
9
FANG
454
11
1 BUZZ
403
10
MORTIS
328
10
SQUEAK
272
11
LILY
245
8
1 MICO
227
8
1 JAE-YONG
226
7
1 WILLOW
219
7
3 MELODIE
163
8
9 BYRON
126
7
9 LOU
114
7
2 LUMI
101
8
7 CLANCY
98
8
JANET
95
8
2 CHUCK
81
7
5 DAMIAN
66
7
5 MAX
60
7
4 GLOWY
50
8
2 DOUG
46
7
OLLIE
38
2
3 JUJU
30
8
2 MR. P
26
7
FINX
5
7
GRAY
0
1
MINA
0
1
NAJIA
0
1
WENDY
0
6
1 KENJI
352
10
1 SPIKE
272
10
SURGE
237
8
MEG
215
10
6 DRACO
93
8
1 CROW
52
9
SIRIUS
278
9
KAZE
52
9
Account value
What everything they own would cost in gems
≈ 91,048
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS84 owned
810302762
21,707
-
Power levels113,940 power points · 240,470 coins
35,441
-
GADGETS65 owned
6,500
-
STAR POWERS35 owned
7,000
-
Hypercharges27 owned
13,500
-
GEARS9 owned
900
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1172 missing
200,220
411,790
-
GADGETS103 missing
103,000
-
STAR POWERS133 missing
266,000
-
Hypercharges57 missing
285,000
-
GEARS505 missing
511,000
-
Buffies70 missing
140,000
70,000
-
Total
340,220
1,646,790
≈ 198,701
-
Brawlers to level 1196 missing
289,980
598,150
-
GADGETS151 missing
151,000
-
STAR POWERS181 missing
362,000
-
Hypercharges81 missing
405,000
-
GEARS656 missing
667,000
-
Buffies79 missing
158,000
79,000
-
Total
447,980
2,262,150
≈ 271,013
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 68% | 35% | |
| 3 | 33% | — |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
sub to rextro
#2UR8YRL9J2
Battles together5Wins together40%Their most played brawler
ColtLast together1d 3h ago -
kirby_yt
#2VRGQULGP9
Battles together2Wins together50%Their most played brawler
DarrylLast together1d 4h ago
Who they play with most: 25 battles in this period
-
sub to rextro
#2UR8YRL9J2
Battles together5Wins together40%Their most played brawler
ColtLast together1d 3h ago -
kirby_yt
#2VRGQULGP9
Battles together2Wins together50%Their most played brawler
DarrylLast together1d 4h ago
Who they play with most in their last 25 battles
-
sub to rextro
#2UR8YRL9J2
Battles together5Wins together40%Their most played brawler
ColtLast together1d 3h ago -
kirby_yt
#2VRGQULGP9
Battles together2Wins together50%Their most played brawler
DarrylLast together1d 4h ago
BATTLE LOG
- All brawlers
Edgar 4
Kaze 3
Frank 3
Colt 2
Carl 2
Angelo 2
Bull 2
Shade 1
Mr. P 1
Mandy 1
Lou 1
Wendy 1
Fang 1
Hank 1
Stu 1
Griff 1
- All match types
Trophies 22
Challenges 3
- All modes
Mega Duo Showdown 7
Heist 5
Knockout 5
Brawl Hockey 3
Brawl Ball 2
Hot Zone 2
Duels 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 4s
-
SPECIAL CHALLENGE
101
LVL11
Λεονίδης
101
LVL11
retro goat
-
SPECIAL CHALLENGE
101
LVL11
LASOMBRAS
100
LVL11
retro goat
-
SPECIAL CHALLENGE
0
LVL11
Bot 1
0
LVL11
retro goat
-
VS1m 20s
-
VS2m 2s
-
VS1m 57s
-
10
LVL3
sub to rextro
10
LVL7
retro goat
-
VS35s
-
VS1m 18s
-
VS1m 20s
-
VS1m 19s
-
48
LVL8
retro goat
76
LVL10
jj02
-
VS1m 13s
-
VS1m 34s
-
VS2m 6s
-
VS3m 8s
-
VS55s
-
VS1m 37s
-
VS1m 9s
-
VS1m 11s
-
VS1m 25s
-
48
LVL9
retro goat
55
LVL1
The0neTheyF3@R
-
32
LVL9
retro goat
48
LVL8
lil skip