PROFILE
I Love Sylphie
TROPHY ROAD
III
Highest: 47,037
WINS
RANKED
GOLD III
CURRENT
2,537
DIAMOND II
HIGHEST
3,990
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 363 h
3v3: 5,661 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 757 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 655 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 281 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 18 Average of their best 20: 807 trophies · 47,037 total trophies · 0 of 7 classes mastered
-
2,644
Season 50 · in progress
Gold III
I Love Sylphie’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing4 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 807 trophies · 47,037 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 31% |
| Ranked | Top 26% |
| Best ranked rank | Top 54% |
| Prestige | Top 67% |
| Fame | Top 5.8% |
| Experience | Top 27% |
| 3v3 victories | Top 23% |
| Showdown victories | Top 41% |
| Brawlers at power 11 | Top 11% |
| Collection | Top 17% |
| Best streak | Top 76% |
BRAWLERS
108 / 108 Collected
1 SHELLY
862
11
3 BROCK
758
11
2 EL PRIMO
601
11
2 NITA
594
11
COLT
536
9
BARLEY
499
9
1 POCO
462
11
6 ROSA
420
8
BULL
362
10
RICO
1,020
11
3 DYNAMIKE
653
11
1 DARRYL
638
10
4 CARL
627
11
1 PENNY
601
11
1 TICK
515
9
11 JACKY
489
9
8-BIT
480
11
1 GUS
455
10
JESSIE
424
11
1 EDGAR
1,003
11
4 PIPER
730
11
GALE
725
11
7 COLETTE
584
11
ASH
564
11
2 NANI
549
11
2 GRIFF
529
11
BONNIE
507
11
7 STU
500
10
3 BIBI
492
11
FRANK
490
11
8 PAM
454
8
1 BERRY
454
11
TRUNK
450
11
3 MAISIE
448
11
BO
433
8
SHADE
430
11
4 EMZ
420
11
1 MANDY
417
10
5 PEARL
392
8
2 ANGELO
356
8
3 BELLE
352
8
1 LOLA
340
9
3 BEA
309
8
1 SAM
286
11
1 GROM
282
11
1 HANK
227
9
1 LARRY & LAWRIE
219
7
2 MEEPLE
163
7
BOLT
0
9
2 FANG
1,074
11
SQUEAK
789
11
BUZZ
711
11
1 MORTIS
685
11
BUSTER
668
11
2 MR. P
626
11
5 MELODIE
494
9
1 MAX
482
7
5 LOU
475
11
6 TARA
469
10
2 GRAY
460
11
5 SPROUT
455
9
10 CLANCY
454
10
5 GENE
426
8
2 BYRON
420
9
5 DOUG
402
10
OTIS
362
11
DAMIAN
353
10
1 CHARLIE
341
8
6 R-T
340
10
LILY
333
11
2 JAE-YONG
331
10
MOE
322
11
1 FINX
314
11
RUFFS
310
10
1 EVE
246
7
5 ALLI
220
10
6 WILLOW
215
8
1 OLLIE
215
9
MINA
215
11
MICO
211
11
6 LUMI
208
8
2 CHUCK
203
6
1 JANET
202
11
3 JUJU
144
7
8 GLOWY
111
8
4 STARR NOVA
101
11
4 GIGI
44
8
2 ZIGGY
31
11
1 NAJIA
10
9
WENDY
0
8
COSMO
0
9
VINCE
0
9
2 KENJI
1,053
11
1 CORDELIUS
1,050
11
LEON
1,013
11
5 KIT
812
11
10 CHESTER
614
11
1 SURGE
576
11
SPIKE
518
11
CROW
472
11
4 MEG
452
11
1 AMBER
403
11
2 DRACO
359
9
1 SANDY
323
9
PIERCE
206
11
6 NORI
75
11
SIRIUS
305
11
KAZE
233
11
Account value
What everything they own would cost in gems
≈ 228,454
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels288,070 power points · 603,640 coins
89,171
-
GADGETS139 owned
13,900
-
STAR POWERS116 owned
23,200
-
Hypercharges102 owned
51,000
-
GEARS85 owned
8,700
-
Buffies32 owned
9,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1149 missing
115,850
234,980
-
GADGETS77 missing
77,000
-
STAR POWERS100 missing
200,000
-
Hypercharges6 missing
30,000
-
GEARS580 missing
589,000
-
Buffies67 missing
134,000
67,000
-
Total
249,850
1,197,980
≈ 144,783
What money can’t buy
Skins seen
7
14
48
15
3
4
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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