PROFILE
флэш
TROPHY ROAD
III
Highest: 56,755
WINS
RANKED
SILVER II
CURRENT
1,239
MYTHIC I
HIGHEST
6,323
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 496 h
3v3: 4,203 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,808 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,259 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 372 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: MYTHIC I
- Trophy pushing 23 Average of their best 20: 1,022 trophies · 56,755 total trophies · 0 of 7 classes mastered
Current formNormal78% wins in 18 battles
-
1,239
Season 50 · in progress
Silver II
флэш’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing5 / 20
Ranked
21 × 80 % = 16.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,022 trophies · 56,755 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 21% |
| Ranked | Top 61% |
| Best ranked rank | Top 33% |
| Prestige | Top 38% |
| Fame | Top 31% |
| Experience | Top 12% |
| 3v3 victories | Top 31% |
| Showdown victories | Top 2.8% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 23% |
| Best streak | Top 61% |
BRAWLERS
106 / 108 Collected
SHELLY
718
11
1 BROCK
1,006
9
5 POCO
937
9
3 EL PRIMO
856
11
COLT
784
11
2 BARLEY
637
9
1 ROSA
542
7
2 NITA
533
9
BULL
505
7
3 RICO
743
9
DYNAMIKE
723
9
1 TICK
699
11
1 JACKY
587
9
1 DARRYL
564
8
2 8-BIT
547
9
1 JESSIE
498
7
1 CARL
434
6
1 PENNY
427
7
1 GUS
270
7
2 GALE
1,022
11
1 EDGAR
1,020
11
11 MAISIE
1,013
11
BIBI
1,012
11
6 PIPER
1,005
11
1 BO
876
11
1 NANI
738
9
1 SHADE
731
9
1 MANDY
665
9
1 BONNIE
642
11
FRANK
640
9
EMZ
627
9
COLETTE
623
11
1 ANGELO
612
9
SAM
565
9
1 PAM
555
9
6 BEA
548
9
2 GRIFF
402
9
BERRY
397
9
1 LOLA
330
6
3 TRUNK
289
9
2 STU
270
8
2 GROM
247
9
1 BELLE
238
9
1 LARRY & LAWRIE
222
7
1 PEARL
193
7
1 HANK
134
6
1 ASH
74
6
1 MEEPLE
42
8
1 BOLT
15
6
FANG
1,092
11
4 DAMIAN
1,028
9
2 GRAY
1,017
11
2 LILY
1,012
11
3 BUZZ
1,001
11
5 GENE
825
9
5 TARA
800
9
DOUG
716
9
1 MORTIS
683
11
MICO
605
9
R-T
603
9
3 MR. P
592
6
1 MAX
592
8
ALLI
546
9
JANET
536
11
1 CLANCY
524
9
JUJU
512
9
CHARLIE
477
9
1 BYRON
444
10
FINX
415
9
2 OTIS
383
6
1 WILLOW
371
7
1 LOU
368
7
1 SPROUT
273
6
1 RUFFS
255
6
SQUEAK
222
6
1 MELODIE
218
7
12 ZIGGY
195
5
LUMI
185
8
1 EVE
181
7
1 MOE
155
6
8 BUSTER
133
6
10 JAE-YONG
128
7
OLLIE
126
7
7 NAJIA
112
7
6 GLOWY
95
9
5 STARR NOVA
75
9
3 COSMO
42
9
1 MINA
39
1
3 CHUCK
32
6
2 VINCE
31
8
GIGI
0
1
1 LEON
1,091
11
CHESTER
1,075
11
1 SURGE
1,029
11
CORDELIUS
1,027
11
CROW
1,025
11
KIT
1,002
11
3 SPIKE
965
11
KENJI
833
9
1 MEG
787
9
SANDY
619
11
1 AMBER
434
9
2 PIERCE
256
9
DRACO
215
7
1 SIRIUS
666
10
3 KAZE
335
9
Account value
What everything they own would cost in gems
≈ 172,637
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS106 owned
8103042132
31,835
-
Power levels176,820 power points · 372,700 coins
54,952
-
GADGETS142 owned
14,200
-
STAR POWERS128 owned
25,600
-
Hypercharges55 owned
27,500
-
GEARS43 owned
4,450
-
Buffies47 owned
14,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1180 missing
219,620
450,390
-
GADGETS70 missing
70,000
-
STAR POWERS84 missing
168,000
-
Hypercharges51 missing
255,000
-
GEARS610 missing
619,500
-
Buffies52 missing
104,000
52,000
-
Total
323,620
1,614,890
≈ 193,851
-
Brawlers to level 1182 missing
227,100
465,920
-
GADGETS74 missing
74,000
-
STAR POWERS88 missing
176,000
-
Hypercharges53 missing
265,000
-
GEARS622 missing
631,500
-
Buffies52 missing
104,000
52,000
-
Total
331,100
1,664,420
≈ 199,552
What money can’t buy
Progress
ExampleStatistics
Last 18 battles (friendly games not included)
Teammates
Who they play with most: 18 battles in this period
-
палинка лсп
#RJRUPPVPP
Battles together18Wins together78%Their most played brawler
VinceLast together17h 23m ago
Who they play with most: 25 battles in this period
-
палинка лсп
#RJRUPPVPP
Battles together18Wins together78%Their most played brawler
VinceLast together17h 23m ago
Who they play with most: 25 battles in this period
-
палинка лсп
#RJRUPPVPP
Battles together18Wins together78%Their most played brawler
VinceLast together17h 23m ago
Who they play with most in their last 25 battles
-
палинка лсп
#RJRUPPVPP
Battles together18Wins together78%Their most played brawler
VinceLast together17h 23m ago
BATTLE LOG
- All brawlers
Vince 3
Chester 3
Gale 3
Leon 2
Bo 2
Jae-yong 1
Pierce 1
Sandy 1
Surge 1
Bolt 1
Mr. P 1
Spike 1
R-T 1
Poco 1
Mortis 1
Maisie 1
Bonnie 1
- All match types
Trophies 18- Friendly 7
- All modes
Mega Duo Showdown 18
Bounty 7
- All results
- Victory
- Defeat
- Draw
-
109
LVL7
флэш
158
LVL9
палинка лсп
-
240
LVL9
флэш
142
LVL9
палинка лсп
-
108
LVL1
палинка лсп
624
LVL11
флэш
-
95
LVL7
палинка лсп
21
LVL8
флэш
-
6
LVL8
флэш
75
LVL7
палинка лсп
-
0
LVL8
флэш
70
LVL7
палинка лсп
-
1014
LVL11
флэш
127
LVL9
палинка лсп
-
1081
LVL11
флэш
128
LVL9
палинка лсп
-
115
LVL9
палинка лсп
1073
LVL11
флэш
-
1056
LVL11
флэш
95
LVL9
палинка лсп
-
1076
LVL11
флэш
76
LVL9
палинка лсп
-
1078
LVL11
флэш
72
LVL9
палинка лсп
-
0
LVL6
флэш
54
LVL9
палинка лсп
-
875
LVL11
флэш
50
LVL9
палинка лсп
-
860
LVL11
флэш
33
LVL8
палинка лсп
-
1021
LVL11
флэш
61
LVL8
палинка лсп
-
1005
LVL11
флэш
17
LVL8
палинка лсп
-
1007
LVL11
флэш
12
LVL8
палинка лсп
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
DEFEAT
Bounty