PROFILE
two_time
TROPHY ROAD
III
Highest: 46,703
WINS
RANKED
DIAMOND I
CURRENT
3,329
DIAMOND III
HIGHEST
4,015
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 200 h
3v3: 2,100 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,398 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 253 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 150 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 30 Average of their best 20: 1,245 trophies · 46,697 total trophies · 1 of 7 classes mastered
-
3,581
Season 50 · in progress
Diamond II
two_time’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing6 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,245 trophies · 46,697 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 33% |
| Ranked | Top 17% |
| Best ranked rank | Top 46% |
| Prestige | Top 25% |
| Fame | Top 71% |
| Experience | Top 53% |
| 3v3 victories | Top 53% |
| Showdown victories | Top 35% |
| Brawlers at power 11 | Top 61% |
| Collection | Top 42% |
| Best streak | Top 77% |
BRAWLERS
90 / 108 Collected
SHELLY
1,189
11
5 EL PRIMO
1,055
11
2 COLT
1,035
9
POCO
427
9
5 BROCK
357
7
ROSA
302
7
1 BULL
259
6
1 NITA
212
1
7 BARLEY
131
1
GUS
2,032
11
1 DARRYL
1,039
9
1 8-BIT
1,011
11
RICO
386
7
3 JESSIE
337
7
2 TICK
257
11
2 JACKY
228
4
1 CARL
143
6
3 DYNAMIKE
134
4
1 PENNY
103
5
1 EDGAR
2,022
11
SHADE
2,000
11
1 COLETTE
1,531
11
MANDY
1,097
11
1 FRANK
1,014
11
6 BIBI
1,008
10
1 LOLA
1,005
9
NANI
460
7
GRIFF
404
7
PIPER
398
8
4 EMZ
384
9
1 STU
373
7
2 MAISIE
335
7
4 BELLE
286
7
3 BOLT
268
8
1 SAM
261
6
1 GROM
254
8
15 MEEPLE
254
6
LARRY & LAWRIE
230
6
4 BERRY
214
7
6 ANGELO
207
6
1 HANK
204
6
10 BEA
200
5
10 TRUNK
162
5
10 BONNIE
160
1
1 GALE
142
5
4 ASH
137
6
8 PAM
134
5
4 BO
102
1
1 PEARL
31
5
4 STARR NOVA
1,056
9
5 TARA
1,017
11
5 VINCE
1,003
11
1 MORTIS
559
7
FANG
516
7
1 WILLOW
466
7
2 ALLI
419
8
2 MAX
378
7
2 GLOWY
366
7
2 OTIS
358
7
5 JANET
312
7
SPROUT
305
7
1 LUMI
303
9
4 SQUEAK
288
6
1 GRAY
274
7
1 FINX
255
8
13 MICO
244
6
WENDY
243
9
13 BUSTER
213
5
1 MOE
136
6
8 DOUG
134
5
1 JAE-YONG
128
6
1 EVE
121
6
4 CLANCY
120
2
1 GENE
98
5
NORI
1,334
11
7 CROW
1,173
11
LEON
1,129
11
5 KIT
1,028
9
13 KENJI
1,023
11
4 CORDELIUS
1,009
9
1 SURGE
1,006
10
5 AMBER
1,001
9
1 PIERCE
587
10
1 DRACO
339
7
CHESTER
337
7
7 SANDY
197
7
6 SPIKE
136
7
2 MEG
27
4
2 KAZE
1,013
10
2 SIRIUS
132
6
Account value
What everything they own would cost in gems
≈ 124,799
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS90 owned
8103025142
26,601
-
Power levels107,090 power points · 221,890 coins
32,898
-
GADGETS110 owned
11,000
-
STAR POWERS62 owned
12,400
-
Hypercharges48 owned
24,000
-
GEARS50 owned
5,000
-
Buffies43 owned
12,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1174 missing
229,510
476,960
-
GADGETS70 missing
70,000
-
STAR POWERS118 missing
236,000
-
Hypercharges42 missing
210,000
-
GEARS507 missing
518,000
-
Buffies47 missing
94,000
47,000
-
Total
323,510
1,557,960
≈ 188,147
-
Brawlers to level 1192 missing
296,830
616,730
-
GADGETS106 missing
106,000
-
STAR POWERS154 missing
308,000
-
Hypercharges60 missing
300,000
-
GEARS615 missing
626,000
-
Buffies56 missing
112,000
56,000
-
Total
408,830
2,012,730
≈ 242,156
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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