PROFILE
шу
TROPHY ROAD
III
Highest: 28,366
WINS
RANKED
GOLD II
CURRENT
2,411
GOLD III
HIGHEST
3,127
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 190 h
3v3: 2,005 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 498 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,203 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 144 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 12 Best: GOLD III
- Trophy pushing 16 Average of their best 20: 787 trophies · 28,366 total trophies · 0 of 7 classes mastered
-
2,753
Season 50 · in progress
Gold III
шу’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing3 / 20
Ranked
12 × 80 % = 9.6 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 787 trophies · 28,366 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 60% |
| Ranked | Top 28% |
| Best ranked rank | Top 76% |
| Prestige | Top 60% |
| Fame | Top 71% |
| Experience | Top 47% |
| 3v3 victories | Top 55% |
| Showdown victories | Top 34% |
| Brawlers at power 11 | Top 72% |
| Collection | Top 56% |
| Best streak | Top 30% |
BRAWLERS
90 / 108 Collected
4 SHELLY
1,006
11
2 COLT
515
11
1 ROSA
508
8
NITA
500
10
EL PRIMO
500
8
POCO
475
8
BROCK
361
8
BULL
345
8
BARLEY
287
9
2 DYNAMIKE
505
8
1 JESSIE
431
8
RICO
367
9
TICK
351
8
DARRYL
342
8
8-BIT
329
8
PENNY
327
8
CARL
323
7
JACKY
289
7
GUS
265
10
3 EMZ
1,028
11
2 BEA
1,010
11
3 PIPER
1,005
11
3 COLETTE
1,005
11
1 EDGAR
761
11
2 BIBI
754
11
NANI
500
8
GALE
459
7
BONNIE
370
7
STU
353
7
PAM
352
7
BELLE
324
7
BO
316
7
FRANK
273
7
ANGELO
263
10
1 MANDY
253
9
2 LOLA
206
7
GRIFF
205
7
ASH
198
7
GROM
120
9
1 BOLT
8
4
1 MEEPLE
5
5
SAM
0
1
MAISIE
0
1
HANK
0
1
PEARL
0
4
LARRY & LAWRIE
0
5
BERRY
0
1
SHADE
0
1
TRUNK
0
1
2 SQUEAK
1,004
10
1 STARR NOVA
1,004
10
LOU
419
8
SPROUT
418
8
BUZZ
395
8
1 MORTIS
348
10
TARA
331
9
RUFFS
302
7
FANG
297
7
VINCE
280
11
1 MELODIE
251
9
10 WENDY
239
9
CHARLIE
225
9
MAX
209
8
EVE
200
7
1 GRAY
126
9
MICO
114
6
2 WILLOW
94
7
GENE
70
9
1 BYRON
10
6
JANET
0
1
DOUG
0
1
LILY
0
4
CLANCY
0
1
MOE
0
1
JUJU
0
2
LUMI
0
5
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
6
GLOWY
0
1
NAJIA
0
6
5 SPIKE
1,430
11
SANDY
1,009
11
MEG
538
8
LEON
500
9
SURGE
292
7
1 AMBER
255
8
10 KENJI
212
7
Account value
What everything they own would cost in gems
≈ 95,140
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS90 owned
81030347
22,851
-
Power levels97,390 power points · 204,495 coins
30,189
-
GADGETS117 owned
11,700
-
STAR POWERS55 owned
11,000
-
Hypercharges22 owned
11,000
-
GEARS32 owned
3,300
-
Buffies17 owned
5,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1179 missing
239,210
494,355
-
GADGETS63 missing
63,000
-
STAR POWERS125 missing
250,000
-
Hypercharges68 missing
340,000
-
GEARS524 missing
533,500
-
Buffies70 missing
140,000
70,000
-
Total
379,210
1,750,855
≈ 213,007
-
Brawlers to level 1197 missing
306,530
634,125
-
GADGETS99 missing
99,000
-
STAR POWERS161 missing
322,000
-
Hypercharges86 missing
430,000
-
GEARS633 missing
643,000
-
Buffies82 missing
164,000
82,000
-
Total
470,530
2,210,125
≈ 268,066
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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