PROFILE
IS5 | G
TROPHY ROAD
II
Highest: 33,118
WINS
RANKED
SILVER I
CURRENT
750
GOLD I
HIGHEST
1,881
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 244 h
3v3: 2,651 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,211 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 713 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 185 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 16 Average of their best 20: 735 trophies · 33,118 total trophies · 0 of 7 classes mastered
Current formIn form100% wins in 10 battles
IS5 | G’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked5 / 80
- Trophy pushing3 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 735 trophies · 33,118 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 53% |
| Ranked | Top 86% |
| Best ranked rank | Top 90% |
| Prestige | Top 76% |
| Fame | Top 39% |
| Experience | Top 39% |
| 3v3 victories | Top 47% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 61% |
| Collection | Top 38% |
| Best streak | Top 56% |
BRAWLERS
107 / 108 Collected
SHELLY
513
10
1 EL PRIMO
576
9
4 BROCK
547
9
2 COLT
505
9
POCO
502
9
5 NITA
476
11
1 BULL
438
8
ROSA
401
9
BARLEY
368
9
GUS
569
11
1 CARL
508
10
DARRYL
500
8
DYNAMIKE
433
8
JESSIE
401
8
8-BIT
364
7
RICO
340
8
TICK
316
8
PENNY
306
8
JACKY
267
6
BOLT
1,534
11
GROM
1,041
11
PIPER
1,018
11
1 STU
850
11
BONNIE
564
10
2 NANI
520
11
BIBI
504
8
1 FRANK
446
9
LOLA
384
6
EDGAR
383
8
BO
311
6
GALE
308
8
8 SHADE
306
9
GRIFF
294
7
EMZ
293
8
2 BELLE
290
7
1 HANK
281
9
SAM
266
6
BEA
234
6
PAM
181
7
1 COLETTE
173
9
ASH
146
9
1 LARRY & LAWRIE
124
9
4 MEEPLE
120
9
MANDY
92
6
3 TRUNK
86
9
2 ANGELO
71
6
BERRY
53
7
MAISIE
34
6
PEARL
17
8
BUZZ
778
11
1 MAX
512
9
1 GRAY
509
9
5 MICO
404
10
1 JANET
396
7
1 MORTIS
393
7
1 BYRON
381
9
LOU
351
6
TARA
339
8
4 STARR NOVA
327
9
1 FANG
317
7
RUFFS
292
9
SPROUT
256
9
14 COSMO
243
11
OTIS
239
7
1 R-T
232
8
EVE
221
6
1 GENE
202
9
BUSTER
189
8
2 CLANCY
188
9
4 ZIGGY
165
9
4 SQUEAK
160
9
2 MOE
103
9
6 DAMIAN
93
3
7 GIGI
86
8
5 CHUCK
52
8
5 MELODIE
52
6
3 OLLIE
33
5
DOUG
31
7
2 LUMI
16
5
1 GLOWY
13
5
1 WENDY
13
6
1 MINA
11
1
1 LILY
10
1
1 ALLI
9
3
1 JAE-YONG
8
2
MR. P
0
1
WILLOW
0
7
CHARLIE
0
1
JUJU
0
1
FINX
0
1
NAJIA
0
1
1 KIT
1,197
11
KENJI
857
11
2 SURGE
627
11
2 CHESTER
618
11
CORDELIUS
566
11
MEG
420
10
2 CROW
379
11
SPIKE
303
9
1 LEON
91
6
3 DRACO
32
8
SANDY
29
7
AMBER
29
8
2 PIERCE
27
9
NORI
0
5
5 KAZE
636
10
1 SIRIUS
429
11
Account value
What everything they own would cost in gems
≈ 141,589
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels139,160 power points · 293,390 coins
43,255
-
GADGETS129 owned
12,900
-
STAR POWERS92 owned
18,400
-
Hypercharges45 owned
22,500
-
GEARS45 owned
4,500
-
Buffies25 owned
7,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1191 missing
261,020
537,465
-
GADGETS85 missing
85,000
-
STAR POWERS122 missing
244,000
-
Hypercharges62 missing
310,000
-
GEARS614 missing
625,000
-
Buffies74 missing
148,000
74,000
-
Total
409,020
1,875,465
≈ 228,449
-
Brawlers to level 1192 missing
264,760
545,230
-
GADGETS87 missing
87,000
-
STAR POWERS124 missing
248,000
-
Hypercharges63 missing
315,000
-
GEARS620 missing
631,000
-
Buffies74 missing
148,000
74,000
-
Total
412,760
1,900,230
≈ 231,299
What money can’t buy
Progress
ExampleStatistics
Last 10 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 14 battles in this period
-
kero
#8G9Y0R2VY
Battles together2Wins together100%Their most played brawler
KazeLast together1d 20h ago
Who they play with most: 14 battles in this period
-
kero
#8G9Y0R2VY
Battles together2Wins together100%Their most played brawler
KazeLast together1d 20h ago
Who they play with most in their last 14 battles
-
kero
#8G9Y0R2VY
Battles together2Wins together100%Their most played brawler
KazeLast together1d 20h ago
BATTLE LOG
- All brawlers
Cosmo 11
Bolt 2
Brock 1
- All match types
Trophies 10- Friendly 4
- All modes
Trio Showdown 6
Mega Duo Showdown 4
Duels 2
Bounty 2
- All results
- Victory
- Defeat
- Draw
-
546
LVL9
IS5 | G
1237
LVL11
skullbreaker
- FRIENDLY
- FRIENDLY
-
179
LVL11
kero
218
LVL11
IS5 | G
-
160
LVL11
kero
193
LVL11
IS5 | G
-
168
LVL11
IS5 | G
170
LVL11
valoare
- FRIENDLY
- FRIENDLY