PROFILE
Brian
TROPHY ROAD
II
Highest: 74,188
WINS
RANKED
GOLD II
CURRENT
2,055
MYTHIC III
HIGHEST
7,111
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,016 h
3v3: 18,713 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 575 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 831 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 794 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 32 Best: MYTHIC III
- Trophy pushing 29 Average of their best 20: 1,274 trophies · 74,180 total trophies · 0 of 7 classes mastered
-
2,153
Season 50 · in progress
Gold II
Brian’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing6 / 20
Ranked
32 × 80 % = 25.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,274 trophies · 74,180 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.8% |
| Ranked | Top 35% |
| Best ranked rank | Top 14% |
| Prestige | Top 16% |
| Fame | Top 9.0% |
| Experience | Top 4.9% |
| 3v3 victories | Top 2.2% |
| Showdown victories | Top 41% |
| Brawlers at power 11 | Top 4.2% |
| Collection | Top 17% |
| Best streak | Top 75% |
BRAWLERS
107 / 108 Collected
1 SHELLY
1,300
11
BROCK
1,489
11
3 NITA
1,113
11
BULL
1,087
11
4 POCO
989
11
1 COLT
950
11
14 EL PRIMO
918
11
2 ROSA
756
11
2 BARLEY
561
11
RICO
1,198
11
1 JESSIE
1,169
11
5 JACKY
1,099
11
2 DYNAMIKE
1,097
11
PENNY
1,088
11
1 DARRYL
813
11
2 CARL
790
11
3 GUS
699
11
1 8-BIT
639
11
2 TICK
638
11
MANDY
1,426
11
BIBI
1,313
11
MAISIE
1,306
11
1 LARRY & LAWRIE
1,233
11
6 GROM
1,114
11
5 NANI
1,080
11
1 COLETTE
1,047
11
2 PIPER
1,046
11
EMZ
1,037
11
BELLE
1,036
11
ASH
1,006
11
2 EDGAR
998
11
BO
958
11
1 STU
953
11
BEA
932
11
3 LOLA
867
11
SHADE
842
11
2 GALE
825
11
1 GRIFF
814
11
1 PAM
788
11
1 BONNIE
740
11
3 PEARL
738
11
3 SAM
687
11
3 FRANK
575
11
1 ANGELO
54
1
1 HANK
48
1
1 TRUNK
13
1
1 BERRY
10
1
1 MEEPLE
10
1
BOLT
0
1
BYRON
1,821
11
2 FANG
1,315
11
1 WILLOW
1,304
11
MAX
1,222
11
5 GRAY
1,118
11
2 BUSTER
1,040
11
MINA
1,039
11
2 TARA
1,035
11
1 OTIS
989
11
2 RUFFS
950
11
3 JANET
845
11
MORTIS
793
11
1 LUMI
735
11
1 LILY
731
11
4 R-T
664
11
FINX
653
11
DOUG
652
11
11 MR. P
650
11
CHUCK
598
11
2 GENE
560
11
SQUEAK
556
11
1 BUZZ
542
11
2 LOU
492
11
ALLI
472
11
2 SPROUT
338
11
1 MELODIE
338
11
2 DAMIAN
269
11
1 CLANCY
233
11
2 EVE
138
11
1 CHARLIE
79
5
1 OLLIE
22
1
1 MOE
18
1
1 GIGI
13
1
1 JAE-YONG
12
1
1 GLOWY
12
1
1 MICO
10
1
1 JUJU
10
1
1 ZIGGY
10
1
NAJIA
0
1
STARR NOVA
0
1
WENDY
0
1
COSMO
0
2
1 KENJI
1,391
11
1 LEON
1,149
11
CROW
1,148
11
1 SPIKE
1,115
11
1 CORDELIUS
1,043
11
SURGE
1,039
11
1 CHESTER
1,015
11
3 AMBER
968
11
3 MEG
487
11
2 DRACO
392
11
12 PIERCE
235
11
1 SANDY
11
1
1 KIT
10
1
NORI
0
1
1 KAZE
10
1
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 232,375
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels310,620 power points · 644,785 coins
95,541
-
GADGETS166 owned
16,600
-
STAR POWERS136 owned
27,200
-
Hypercharges101 owned
50,500
-
GEARS47 owned
4,900
-
Buffies17 owned
5,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1124 missing
89,560
186,070
-
GADGETS48 missing
48,000
-
STAR POWERS78 missing
156,000
-
Hypercharges6 missing
30,000
-
GEARS612 missing
621,000
-
Buffies82 missing
164,000
82,000
-
Total
253,560
1,123,070
≈ 137,663
-
Brawlers to level 1125 missing
93,300
193,835
-
GADGETS50 missing
50,000
-
STAR POWERS80 missing
160,000
-
Hypercharges7 missing
35,000
-
GEARS618 missing
627,000
-
Buffies82 missing
164,000
82,000
-
Total
257,300
1,147,835
≈ 140,514
What money can’t buy
Skins seen
9
16
48
12
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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