PROFILE
LUMI XD
TROPHY ROAD
I
Highest: 61,677
WINS
RANKED
GOLD III
CURRENT
2,566
MYTHIC II
HIGHEST
6,848
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 440 h
3v3: 6,245 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,636 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 650 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 336 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 19 Average of their best 20: 799 trophies · 61,677 total trophies · 0 of 7 classes mastered
-
2,686
Season 50 · in progress
Gold III
LUMI XD’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing4 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 799 trophies · 61,677 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 26% |
| Best ranked rank | Top 22% |
| Prestige | Top 76% |
| Fame | Top 5.1% |
| Experience | Top 19% |
| 3v3 victories | Top 21% |
| Showdown victories | Top 22% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 13% |
| Best streak | Top 34% |
BRAWLERS
108 / 108 Collected
5 SHELLY
1,003
11
2 NITA
1,000
11
4 ROSA
758
11
1 COLT
608
11
6 BULL
600
11
3 BROCK
586
11
5 POCO
547
9
1 EL PRIMO
543
9
BARLEY
502
9
7 JACKY
904
11
1 JESSIE
682
11
1 DARRYL
641
10
2 TICK
624
9
1 8-BIT
614
11
GUS
591
9
1 RICO
577
10
4 CARL
556
11
8 DYNAMIKE
510
11
1 PENNY
509
9
6 GRIFF
1,012
11
10 EDGAR
1,005
11
1 GALE
725
11
7 EMZ
720
11
4 PEARL
692
9
1 PAM
689
9
1 LARRY & LAWRIE
673
11
BO
655
11
6 ASH
633
10
3 ANGELO
615
10
2 MEEPLE
612
11
3 FRANK
602
9
1 COLETTE
594
11
1 SHADE
565
11
LOLA
557
9
1 BERRY
545
11
5 MAISIE
537
9
4 SAM
534
9
8 BIBI
516
11
3 STU
512
9
1 NANI
507
9
GROM
507
9
1 BONNIE
504
8
MANDY
502
9
1 BELLE
500
9
5 PIPER
470
9
13 TRUNK
426
11
3 HANK
400
7
4 BOLT
397
10
5 BEA
390
7
2 MAX
756
10
2 LOU
754
11
3 BUZZ
752
11
1 MELODIE
674
11
1 FANG
672
11
1 DOUG
619
11
2 RUFFS
582
8
4 BYRON
569
9
1 MICO
546
9
5 CHARLIE
545
9
4 JUJU
543
10
3 TARA
525
9
1 OTIS
521
9
3 BUSTER
521
11
4 EVE
520
9
3 FINX
518
11
3 GLOWY
515
11
3 MINA
512
10
1 R-T
511
8
1 SQUEAK
510
9
1 STARR NOVA
507
11
1 CHUCK
506
9
3 LILY
506
9
JAE-YONG
506
10
2 WILLOW
505
7
3 LUMI
505
10
1 NAJIA
505
10
2 JANET
503
9
1 ALLI
503
10
3 MR. P
502
9
7 CLANCY
502
11
1 WENDY
501
11
4 GENE
500
8
2 OLLIE
451
9
1 MOE
446
8
5 GIGI
425
11
3 SPROUT
415
9
21 DAMIAN
390
11
2 GRAY
373
7
6 MORTIS
355
7
4 COSMO
256
10
14 ZIGGY
232
10
10 VINCE
181
10
3 MEG
842
11
2 AMBER
764
10
2 KIT
751
11
LEON
659
10
1 CORDELIUS
636
11
2 NORI
606
11
1 SPIKE
573
9
18 KENJI
572
11
1 CHESTER
566
11
1 CROW
563
11
2 SANDY
556
11
1 DRACO
512
11
8 SURGE
504
11
2 PIERCE
502
10
2 SIRIUS
828
11
2 KAZE
552
11
Account value
What everything they own would cost in gems
≈ 230,014
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels272,940 power points · 575,370 coins
84,831
-
GADGETS192 owned
19,200
-
STAR POWERS169 owned
33,800
-
Hypercharges92 owned
46,000
-
GEARS45 owned
4,600
-
Buffies29 owned
8,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1160 missing
130,980
263,250
-
GADGETS24 missing
24,000
-
STAR POWERS47 missing
94,000
-
Hypercharges16 missing
80,000
-
GEARS620 missing
630,000
-
Buffies70 missing
140,000
70,000
-
Total
270,980
1,161,250
≈ 143,223
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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