PROFILE
Asesino.G
TROPHY ROAD
II
Highest: 54,131
WINS
RANKED
GOLD III
CURRENT
2,606
MYTHIC II
HIGHEST
5,327
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 381 h
3v3: 5,270 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 307 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 2,154 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 290 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 31 Average of their best 20: 1,358 trophies · 54,115 total trophies · 1 of 7 classes mastered
Current formOut of form46% wins in 24 battles
-
2,660
Season 50 · in progress
Gold III
Asesino.G’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing6 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,358 trophies · 54,115 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 25% |
| Ranked | Top 25% |
| Best ranked rank | Top 22% |
| Prestige | Top 25% |
| Fame | Top 12% |
| Experience | Top 27% |
| 3v3 victories | Top 26% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 14% |
| Best streak | Top 16% |
BRAWLERS
108 / 108 Collected
SHELLY
1,238
11
1 BULL
1,571
11
COLT
1,001
11
POCO
633
11
6 EL PRIMO
593
11
2 NITA
478
11
2 BROCK
444
8
1 BARLEY
322
5
1 ROSA
123
3
JACKY
1,233
11
DYNAMIKE
1,016
11
PENNY
840
11
GUS
790
11
1 8-BIT
450
7
5 JESSIE
304
8
RICO
208
7
DARRYL
208
7
4 CARL
43
4
1 TICK
32
3
EDGAR
1,253
11
COLETTE
1,251
11
GRIFF
1,190
11
BERRY
1,188
11
BIBI
1,130
11
1 PIPER
1,091
11
1 EMZ
1,064
11
MANDY
1,022
11
1 STU
804
11
4 LARRY & LAWRIE
664
11
NANI
662
11
1 LOLA
491
8
1 BO
413
6
1 BELLE
380
8
FRANK
368
11
MAISIE
311
8
1 SHADE
223
7
1 ANGELO
209
5
9 HANK
181
4
6 GALE
180
5
4 BEA
168
6
1 BONNIE
120
1
7 TRUNK
85
6
4 MEEPLE
43
3
4 ASH
42
4
3 SAM
29
1
2 BOLT
21
5
1 PAM
15
1
1 GROM
10
1
1 PEARL
10
1
GIGI
2,000
11
DOUG
1,595
11
LILY
1,412
11
2 BUZZ
1,375
11
FANG
1,331
11
1 MORTIS
1,271
11
2 MELODIE
882
11
ALLI
855
11
MAX
793
11
1 MINA
606
11
SQUEAK
538
11
GRAY
435
11
1 TARA
415
9
3 FINX
387
8
1 JUJU
354
8
3 CHARLIE
263
8
MICO
261
11
BYRON
236
8
1 OTIS
202
5
WILLOW
152
7
4 LUMI
151
6
3 SPROUT
139
6
9 RUFFS
139
5
2 GENE
137
3
2 OLLIE
133
7
3 JAE-YONG
75
7
4 ZIGGY
44
1
4 CLANCY
40
1
3 R-T
31
1
1 MR. P
10
1
1 LOU
10
1
1 EVE
10
1
1 JANET
10
1
1 CHUCK
10
1
1 MOE
10
1
1 GLOWY
10
1
BUSTER
0
1
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
1
COSMO
0
1
VINCE
0
1
NORI
2,124
11
1 KIT
1,253
11
LEON
1,115
11
1 KENJI
1,051
11
SPIKE
1,014
11
CHESTER
1,000
11
SANDY
888
11
3 CORDELIUS
542
11
CROW
500
11
1 DRACO
492
11
2 AMBER
244
8
SURGE
238
11
5 PIERCE
60
1
3 MEG
31
1
KAZE
1,086
11
1 SIRIUS
10
1
Account value
What everything they own would cost in gems
≈ 205,865
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels192,560 power points · 398,755 coins
59,132
-
GADGETS130 owned
13,000
-
STAR POWERS96 owned
19,200
-
Hypercharges94 owned
47,000
-
GEARS123 owned
12,450
-
Buffies74 owned
22,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1161 missing
211,360
439,865
-
GADGETS86 missing
86,000
-
STAR POWERS120 missing
240,000
-
Hypercharges14 missing
70,000
-
GEARS542 missing
551,500
-
Buffies25 missing
50,000
25,000
-
Total
261,360
1,412,365
≈ 167,373
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 12 battles in this period
-
ahhhh
#20PPV280P9
Battles together7Wins together43%Their most played brawler
NitaLast together14h 12m ago
Who they play with most: 25 battles in this period
-
ahhhh
#20PPV280P9
Battles together20Wins together50%Their most played brawler
RosaLast together14h 12m ago
Who they play with most: 25 battles in this period
-
ahhhh
#20PPV280P9
Battles together20Wins together50%Their most played brawler
RosaLast together14h 12m ago
Who they play with most in their last 25 battles
-
ahhhh
#20PPV280P9
Battles together20Wins together50%Their most played brawler
RosaLast together14h 12m ago
BATTLE LOG
- All brawlers
Poco 7
Fang 4
Edgar 4
Berry 3
Kit 3
Doug 2
Leon 1
Nori 1
- All modes
Mega Duo Showdown 20
Brawl Hockey 3
Brawl Ball 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 7s
-
VS3m 30s
-
VS3m
-
VS2m 30s
-
VS1m 27s
-
1198
LVL11
Asesino.G
462
LVL11
ahhhh
-
1181
LVL11
Asesino.G
447
LVL11
ahhhh
-
445
LVL11
ahhhh
1255
LVL11
Asesino.G
-
1263
LVL11
Asesino.G
448
LVL11
ahhhh
-
1176
LVL11
ahhhh
1248
LVL11
Asesino.G
-
1179
LVL11
ahhhh
1252
LVL11
Asesino.G
-
590
LVL11
ahhhh
1237
LVL11
Asesino.G
-
593
LVL11
ahhhh
1120
LVL11
Asesino.G
-
592
LVL11
ahhhh
2127
LVL11
Asesino.G
-
584
LVL11
ahhhh
1255
LVL11
Asesino.G
-
1259
LVL11
Asesino.G
585
LVL11
ahhhh
-
588
LVL11
ahhhh
637
LVL11
Asesino.G
-
629
LVL11
Asesino.G
298
LVL11
ahhhh
-
281
LVL11
ahhhh
612
LVL11
Asesino.G
-
265
LVL11
ahhhh
596
LVL11
Asesino.G
-
591
LVL11
Asesino.G
260
LVL11
ahhhh
-
261
LVL11
ahhhh
593
LVL11
Asesino.G
-
246
LVL11
ahhhh
578
LVL11
Asesino.G
-
245
LVL11
ahhhh
1600
LVL11
Asesino.G
-
235
LVL11
ahhhh
1590
LVL11
Asesino.G