PROFILE
😘ZAIDA💕💯
TROPHY ROAD
III
Highest: 67,806
WINS
RANKED
MYTHIC III
CURRENT
5,672
LEGENDARY II
HIGHEST
8,205
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 938 h
3v3: 17,232 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 250 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,297 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 732 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 62 Best: LEGENDARY II
- Trophy pushing 49 Average of their best 20: 1,867 trophies · 67,733 total trophies · 4 of 7 classes mastered
-
6,477
Season 50 · in progress
Legendary I
😘ZAIDA💕💯’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked49 / 80
- Trophy pushing10 / 20
Ranked
62 × 80 % = 49.6 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
49 × 20 % = 9.8 pointsAverage of their best 20: 1,867 trophies · 67,733 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 2.2% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 8.0% |
| Fame | Top 4.8% |
| Experience | Top 6.4% |
| 3v3 victories | Top 3.1% |
| Showdown victories | Top 39% |
| Brawlers at power 11 | Top 3.7% |
| Collection | Top 4.8% |
| Best streak | Top 20% |
BRAWLERS
107 / 108 Collected
SHELLY
2,000
11
COLT
2,010
11
BULL
2,000
11
NITA
1,313
11
5 EL PRIMO
1,037
11
POCO
504
11
BARLEY
424
11
1 BROCK
406
11
ROSA
348
11
TICK
2,020
11
DYNAMIKE
2,006
11
RICO
2,000
11
JESSIE
1,163
11
5 JACKY
1,014
11
5 PENNY
1,006
11
1 DARRYL
1,001
11
1 8-BIT
1,000
11
GUS
232
11
2 CARL
100
11
COLETTE
2,022
11
EDGAR
2,002
11
BIBI
2,000
11
1 FRANK
1,211
11
PIPER
1,022
11
EMZ
1,013
11
1 GRIFF
1,011
11
3 SHADE
1,006
11
1 BO
1,001
11
5 STU
1,001
11
3 BEA
1,000
11
MANDY
1,000
11
LARRY & LAWRIE
615
11
NANI
489
11
HANK
464
11
4 GALE
439
11
ANGELO
303
5
PEARL
298
11
BELLE
225
11
2 BONNIE
175
11
PAM
133
1
9 SAM
122
11
ASH
91
5
4 MAISIE
38
2
LOLA
19
11
GROM
8
11
BERRY
0
1
MEEPLE
0
11
TRUNK
0
1
BOLT
0
11
BUZZ
2,022
11
FANG
2,000
11
CLANCY
2,000
11
MORTIS
1,720
11
DOUG
1,506
11
SQUEAK
1,125
11
LILY
1,102
11
6 OTIS
1,004
11
2 MOE
1,000
11
3 MELODIE
506
11
LOU
462
11
1 MICO
355
11
MAX
318
11
1 WENDY
308
11
BUSTER
291
11
1 GRAY
284
11
2 R-T
276
11
SPROUT
251
11
TARA
145
11
BYRON
108
11
4 ZIGGY
46
3
GENE
40
11
3 MINA
31
11
2 STARR NOVA
21
11
2 ALLI
17
11
1 LUMI
10
11
MR. P
0
11
RUFFS
0
11
EVE
0
1
JANET
0
11
WILLOW
0
11
CHUCK
0
11
CHARLIE
0
1
JUJU
0
11
OLLIE
0
1
FINX
0
1
JAE-YONG
0
1
GIGI
0
11
GLOWY
0
11
NAJIA
0
1
DAMIAN
0
1
COSMO
0
1
SURGE
2,000
11
CHESTER
2,000
11
4 KENJI
1,060
11
SPIKE
1,018
11
3 AMBER
1,006
11
2 LEON
1,000
11
DRACO
397
11
1 CROW
377
11
1 KIT
338
11
2 MEG
316
11
1 CORDELIUS
312
11
1 SANDY
228
11
PIERCE
0
1
NORI
0
1
KAZE
441
11
SIRIUS
0
11
Account value
What everything they own would cost in gems
≈ 271,034
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels337,030 power points · 699,465 coins
103,650
-
GADGETS178 owned
17,800
-
STAR POWERS176 owned
35,200
-
Hypercharges101 owned
50,500
-
GEARS173 owned
17,850
-
Buffies45 owned
13,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1117 missing
63,150
131,390
-
GADGETS36 missing
36,000
-
STAR POWERS38 missing
76,000
-
Hypercharges6 missing
30,000
-
GEARS486 missing
491,500
-
Buffies54 missing
108,000
54,000
-
Total
171,150
818,890
≈ 99,004
-
Brawlers to level 1118 missing
66,890
139,155
-
GADGETS38 missing
38,000
-
STAR POWERS40 missing
80,000
-
Hypercharges7 missing
35,000
-
GEARS492 missing
497,500
-
Buffies54 missing
108,000
54,000
-
Total
174,890
843,655
≈ 101,855
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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