PROFILE
Vortex
TROPHY ROAD
IV
Highest: 113,337
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
4,525
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 3,620 h
3v3: 69,668 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,807 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 214 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 2,839 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 61 Average of their best 20: 2,040 trophies · 113,297 total trophies · 5 of 7 classes mastered
Current formOut of form48% wins in 23 battles
Vortex’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing12 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
61 × 20 % = 12.2 pointsAverage of their best 20: 2,040 trophies · 113,297 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.6% |
| Ranked | Top 84% |
| Best ranked rank | Top 33% |
| Prestige | Top 3.0% |
| Fame | Top 5.6% |
| Experience | Top 0.015% |
| 3v3 victories | Top 0.01% |
| Showdown victories | Top 25% |
| Brawlers at power 11 | Top 2.7% |
| Collection | Top 4.1% |
| Best streak | Top 5.2% |
BRAWLERS
108 / 108 Collected
SHELLY
1,555
11
BULL
2,042
11
1 COLT
1,753
11
1 EL PRIMO
1,741
11
BROCK
1,602
11
POCO
1,545
11
BARLEY
1,468
11
2 NITA
1,352
11
1 ROSA
1,124
11
2 CARL
2,125
11
1 DARRYL
2,040
11
2 DYNAMIKE
2,030
11
TICK
2,020
11
3 RICO
1,486
11
JESSIE
1,424
11
1 8-BIT
1,417
11
JACKY
1,400
11
PENNY
1,286
11
8 GUS
552
11
1 BIBI
2,026
11
BERRY
2,014
11
FRANK
2,000
11
MANDY
2,000
11
2 HANK
1,986
11
4 SAM
1,692
11
4 BEA
1,576
11
1 STU
1,555
11
GALE
1,535
11
3 PIPER
1,438
11
EDGAR
1,383
11
2 BO
1,339
11
2 GRIFF
1,130
11
EMZ
1,124
11
2 ASH
1,121
11
1 PEARL
1,099
11
5 COLETTE
1,014
11
13 PAM
1,002
11
2 BELLE
955
11
1 MAISIE
903
11
4 ANGELO
897
11
1 NANI
871
11
GROM
871
11
LOLA
752
11
3 SHADE
560
11
3 LARRY & LAWRIE
549
11
1 BONNIE
507
11
16 TRUNK
275
11
MEEPLE
141
11
BOLT
0
10
4 TARA
2,059
11
FANG
2,018
11
1 DOUG
2,014
11
1 LILY
2,014
11
MORTIS
2,004
11
BUZZ
2,000
11
1 CHARLIE
1,413
11
BUSTER
1,275
11
4 MICO
1,222
11
1 CHUCK
1,170
11
MR. P
1,162
11
SQUEAK
1,151
11
GRAY
1,110
11
1 BYRON
1,025
11
2 GENE
1,009
11
2 MAX
1,008
11
4 SPROUT
956
11
3 RUFFS
915
11
2 CLANCY
903
11
6 WILLOW
875
11
2 JANET
837
11
5 LOU
817
11
13 OTIS
598
11
4 EVE
592
11
3 MELODIE
509
11
25 DAMIAN
473
11
2 MOE
405
11
5 JUJU
379
11
5 R-T
308
11
18 ALLI
303
11
16 LUMI
266
10
12 OLLIE
161
11
3 JAE-YONG
33
9
2 FINX
21
9
2 MINA
21
11
1 ZIGGY
10
11
1 GIGI
10
11
1 GLOWY
10
11
NAJIA
0
11
STARR NOVA
0
7
WENDY
0
7
COSMO
0
9
VINCE
0
7
CROW
2,024
11
1 SURGE
2,008
11
1 SPIKE
1,934
11
DRACO
1,831
11
SANDY
1,223
11
KENJI
1,169
11
LEON
1,114
11
1 KIT
1,039
11
3 AMBER
1,033
11
2 MEG
1,011
11
1 CORDELIUS
897
11
1 CHESTER
514
11
2 PIERCE
31
11
NORI
0
7
9 KAZE
136
11
SIRIUS
0
7
Account value
What everything they own would cost in gems
≈ 275,365
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels377,950 power points · 785,370 coins
116,332
-
GADGETS215 owned
21,500
-
STAR POWERS202 owned
40,400
-
Hypercharges81 owned
40,500
-
GEARS167 owned
17,750
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1110 missing
25,970
53,250
-
GADGETS1 missing
1,000
-
STAR POWERS14 missing
28,000
-
Hypercharges27 missing
135,000
-
GEARS498 missing
498,500
-
Buffies79 missing
158,000
79,000
-
Total
183,970
794,750
≈ 97,872
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
mr.1
#8UL2CCQVV
Battles together2Wins together50%Their most played brawler
ChesterLast together8h 25m ago
Who they play with most: 25 battles in this period
-
mr.1
#8UL2CCQVV
Battles together2Wins together50%Their most played brawler
ChesterLast together8h 25m ago
Who they play with most: 25 battles in this period
-
mr.1
#8UL2CCQVV
Battles together2Wins together50%Their most played brawler
ChesterLast together8h 25m ago
Who they play with most in their last 25 battles
-
mr.1
#8UL2CCQVV
Battles together2Wins together50%Their most played brawler
ChesterLast together8h 25m ago
BATTLE LOG
- All brawlers
Tick 22
Mandy 3
- All results
- Victory
- Defeat
- Draw
-
VS2m 3s
-
VS1m 8s
-
VS1m 56s
-
VS1m 24s
-
VS1m 26s
-
VS2m 30s
-
VS3m 2s
-
VS2m 30s
-
VS1m 9s
-
VS1m 32s
-
VS2m 22s
-
VS1m 55s
-
VS2m 22s
-
VS1m 58s
-
VS1m 22s
-
VS2m 19s
-
VS3m 30s
-
VS2m 30s
-
VS3m 15s
-
VS2m 30s
-
VS3m 30s
-
VS2m 14s