PROFILE
Ёлыпалы
TROPHY ROAD
III
Highest: 69,405
WINS
RANKED
DIAMOND II
CURRENT
3,767
MYTHIC II
HIGHEST
5,283
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 421 h
3v3: 6,732 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 139 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,530 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 325 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC II
- Trophy pushing 42 Average of their best 20: 1,613 trophies · 69,405 total trophies · 3 of 7 classes mastered
-
3,767
Season 50 · in progress
Diamond II
Ёлыпалы’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing8 / 20
Ranked
29 × 80 % = 23.2 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
42 × 20 % = 8.4 pointsAverage of their best 20: 1,613 trophies · 69,405 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 12% |
| Ranked | Top 13% |
| Best ranked rank | Top 21% |
| Prestige | Top 12% |
| Fame | Top 24% |
| Experience | Top 27% |
| 3v3 victories | Top 18% |
| Showdown victories | Top 34% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 23% |
| Best streak | Top 55% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,675
11
1 ROSA
1,334
11
3 POCO
1,222
11
BARLEY
1,119
11
NITA
1,101
11
1 EL PRIMO
1,001
11
BULL
520
11
2 BROCK
471
9
2 COLT
445
9
PENNY
1,527
11
2 JESSIE
1,513
11
4 TICK
1,314
11
GUS
1,088
11
1 DARRYL
1,084
11
RICO
1,082
11
3 DYNAMIKE
1,049
11
3 CARL
1,033
11
4 JACKY
343
7
8-BIT
342
6
COLETTE
2,058
11
4 GRIFF
2,032
11
1 PIPER
2,026
11
1 MANDY
2,008
11
BERRY
1,556
11
EMZ
1,454
11
GROM
1,452
11
3 EDGAR
1,369
11
BIBI
1,224
11
LARRY & LAWRIE
1,190
11
3 FRANK
1,054
11
STU
1,017
11
4 PAM
1,016
11
1 BEA
1,010
11
BO
1,008
11
SHADE
720
11
1 MAISIE
423
5
2 HANK
368
5
1 BELLE
328
7
NANI
303
6
1 ASH
293
4
MEEPLE
291
7
3 GALE
267
5
TRUNK
264
7
BOLT
255
5
1 ANGELO
243
5
1 BONNIE
240
6
LOLA
222
5
5 PEARL
196
5
SAM
183
5
TARA
2,012
11
SQUEAK
1,654
11
1 NAJIA
1,026
11
3 LUMI
455
8
BYRON
422
7
2 GIGI
395
7
2 FANG
375
7
1 DOUG
361
7
1 ALLI
329
7
17 R-T
293
7
5 MICO
286
7
1 MAX
281
8
1 MINA
280
6
MELODIE
279
8
LILY
259
7
CHARLIE
256
6
JAE-YONG
253
7
1 RUFFS
245
7
WILLOW
244
5
WENDY
242
7
2 OTIS
239
5
11 OLLIE
234
6
1 GLOWY
234
6
1 ZIGGY
233
6
SPROUT
231
5
1 MORTIS
230
6
14 JANET
230
5
14 CLANCY
228
5
1 JUJU
228
5
MR. P
223
5
10 CHUCK
217
8
DAMIAN
217
7
1 GENE
215
5
STARR NOVA
214
5
12 BUZZ
209
6
11 LOU
208
6
FINX
208
5
11 GRAY
206
6
11 EVE
204
5
11 MOE
172
4
1 VINCE
170
5
8 BUSTER
165
5
10 COSMO
156
6
PIERCE
1,271
11
2 NORI
1,127
11
SURGE
1,032
11
8 KIT
614
9
4 CORDELIUS
443
7
LEON
301
7
1 MEG
285
7
3 KENJI
282
7
2 CROW
275
6
2 CHESTER
274
8
1 AMBER
273
7
2 SPIKE
246
8
12 DRACO
219
6
6 SANDY
166
5
5 SIRIUS
2,012
11
2 KAZE
434
7
Account value
What everything they own would cost in gems
≈ 171,395
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels171,760 power points · 352,860 coins
52,462
-
GADGETS122 owned
12,200
-
STAR POWERS82 owned
16,400
-
Hypercharges65 owned
32,500
-
GEARS96 owned
9,950
-
Buffies50 owned
15,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1170 missing
232,160
485,760
-
GADGETS94 missing
94,000
-
STAR POWERS134 missing
268,000
-
Hypercharges43 missing
215,000
-
GEARS569 missing
576,500
-
Buffies49 missing
98,000
49,000
-
Total
330,160
1,688,260
≈ 201,842
What money can’t buy
Skins seen
6
9
39
11
6
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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