PROFILE
ラリンス-knoc💞
TROPHY ROAD
I
Highest: 42,038
WINS
RANKED
DIAMOND III
CURRENT
4,264
MYTHIC II
HIGHEST
5,332
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 195 h
3v3: 2,986 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 326 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 511 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 150 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 27 Average of their best 20: 1,199 trophies · 42,038 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
4,264
Season 50 · in progress
Diamond III
ラリンス-knoc💞’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing5 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,199 trophies · 42,038 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 40% |
| Ranked | Top 9.7% |
| Best ranked rank | Top 22% |
| Prestige | Top 31% |
| Fame | Top 71% |
| Experience | Top 55% |
| 3v3 victories | Top 44% |
| Showdown victories | Top 64% |
| Brawlers at power 11 | Top 65% |
| Collection | Top 55% |
| Best streak | Top 13% |
BRAWLERS
101 / 108 Collected
10 SHELLY
1,022
11
9 BROCK
2,012
11
1 COLT
1,107
11
2 POCO
428
9
1 BULL
288
6
NITA
261
6
1 ROSA
258
6
10 EL PRIMO
197
6
10 BARLEY
127
6
RICO
1,259
11
4 CARL
1,006
9
2 JACKY
611
10
PENNY
348
7
4 GUS
253
6
DYNAMIKE
220
6
15 TICK
220
6
5 DARRYL
218
6
4 JESSIE
185
6
2 8-BIT
120
5
1 STU
2,005
11
PIPER
1,786
11
2 ANGELO
1,189
11
3 COLETTE
1,114
9
1 EDGAR
1,114
11
3 MEEPLE
1,008
11
3 BO
1,000
11
3 BEA
470
10
BELLE
357
6
GRIFF
299
7
2 GALE
288
6
2 MAISIE
271
7
17 PAM
262
5
11 EMZ
262
7
5 GROM
260
11
1 BIBI
258
6
FRANK
255
6
2 MANDY
255
6
12 ASH
185
6
10 LARRY & LAWRIE
165
6
10 SHADE
145
6
10 TRUNK
143
5
8 BOLT
142
6
10 PEARL
121
6
8 LOLA
108
5
8 SAM
108
5
8 HANK
108
6
5 BONNIE
102
6
4 NANI
93
3
2 BERRY
21
1
MORTIS
1,079
10
3 OTIS
1,012
10
5 LUMI
1,009
11
4 MAX
1,007
10
17 VINCE
1,005
11
4 GENE
859
9
1 LILY
355
7
3 JAE-YONG
291
7
LOU
265
6
2 TARA
261
6
10 JANET
208
6
13 MOE
205
6
6 RUFFS
196
6
12 MINA
191
6
1 BYRON
184
7
10 MR. P
165
6
10 STARR NOVA
161
4
10 BUZZ
145
5
1 FINX
144
5
2 FANG
140
4
1 NAJIA
135
5
7 DOUG
132
8
7 ZIGGY
125
6
8 SQUEAK
108
1
8 MELODIE
108
6
8 GIGI
108
6
7 WILLOW
94
6
7 R-T
91
6
6 SPROUT
87
5
6 CHUCK
75
1
5 JUJU
65
5
5 CLANCY
46
6
2 EVE
25
6
5 GLOWY
25
6
GRAY
21
1
1 BUSTER
15
6
OLLIE
0
1
LEON
1,200
11
14 NORI
1,016
9
4 SURGE
1,004
9
SPIKE
1,000
10
PIERCE
870
10
2 CORDELIUS
651
8
2 AMBER
430
7
4 CHESTER
250
6
CROW
213
6
KIT
204
8
MEG
180
7
10 KENJI
162
6
9 SANDY
126
6
16 SIRIUS
289
6
1 KAZE
267
6
Account value
What everything they own would cost in gems
≈ 116,331
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS101 owned
8103037132
30,090
-
Power levels99,870 power points · 204,540 coins
30,441
-
GADGETS71 owned
7,100
-
STAR POWERS51 owned
10,200
-
Hypercharges49 owned
24,500
-
GEARS40 owned
4,100
-
Buffies33 owned
9,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1187 missing
277,870
579,725
-
GADGETS131 missing
131,000
-
STAR POWERS151 missing
302,000
-
Hypercharges52 missing
260,000
-
GEARS583 missing
593,000
-
Buffies66 missing
132,000
66,000
-
Total
409,870
1,931,725
≈ 234,160
-
Brawlers to level 1194 missing
304,050
634,080
-
GADGETS145 missing
145,000
-
STAR POWERS165 missing
330,000
-
Hypercharges59 missing
295,000
-
GEARS625 missing
635,000
-
Buffies66 missing
132,000
66,000
-
Total
436,050
2,105,080
≈ 254,113
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
lipwikss
#2PYL9PUL8
Battles together25Wins together84%Their most played brawler
ShadeLast together25s ago
Who they play with most: 25 battles in this period
-
lipwikss
#2PYL9PUL8
Battles together25Wins together84%Their most played brawler
ShadeLast together25s ago
Who they play with most: 25 battles in this period
-
lipwikss
#2PYL9PUL8
Battles together25Wins together84%Their most played brawler
ShadeLast together25s ago
Who they play with most in their last 25 battles
-
lipwikss
#2PYL9PUL8
Battles together25Wins together84%Their most played brawler
ShadeLast together25s ago
BATTLE LOG
- All brawlers
Bea 16
Sprout 6
Angelo 3
- All results
- Victory
- Defeat
- Draw