PROFILE
KnX|~Baran🖤
TROPHY ROAD
III
Highest: 87,140
WINS
RANKED
SILVER I
CURRENT
970
MYTHIC I
HIGHEST
5,014
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 468 h
3v3: 3,764 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 852 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 4,655 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 350 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: MYTHIC I
- Trophy pushing 42 Average of their best 20: 1,577 trophies · 87,140 total trophies · 1 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
970
Season 50 · in progress
Silver I
KnX|~Baran🖤’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing8 / 20
Ranked
21 × 80 % = 16.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
42 × 20 % = 8.4 pointsAverage of their best 20: 1,577 trophies · 87,140 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.0% |
| Ranked | Top 69% |
| Best ranked rank | Top 34% |
| Prestige | Top 7.7% |
| Fame | Top 28% |
| Experience | Top 13% |
| 3v3 victories | Top 36% |
| Showdown victories | Top 2.3% |
| Brawlers at power 11 | Top 23% |
| Collection | Top 24% |
| Best streak | Top 38% |
BRAWLERS
108 / 108 Collected
6 SHELLY
2,007
11
POCO
1,504
11
2 BULL
1,356
11
2 NITA
1,225
11
COLT
1,194
11
BROCK
1,168
11
2 EL PRIMO
1,031
10
5 BARLEY
1,028
9
2 ROSA
562
8
1 TICK
2,054
11
CARL
1,383
11
JESSIE
1,162
11
RICO
1,149
11
DARRYL
1,094
9
DYNAMIKE
1,005
9
8-BIT
856
10
PENNY
687
11
JACKY
621
7
1 GUS
619
7
1 BIBI
2,033
11
11 EDGAR
2,030
11
1 EMZ
1,558
11
BERRY
1,195
11
3 STU
1,161
11
1 SHADE
1,105
11
ANGELO
1,031
10
1 GRIFF
1,015
11
5 BEA
1,013
9
3 GROM
1,013
7
2 GALE
1,012
9
1 FRANK
1,011
11
2 COLETTE
1,008
11
1 BO
1,005
9
LARRY & LAWRIE
1,000
8
1 BELLE
723
7
HANK
712
9
TRUNK
707
10
PAM
640
10
SAM
625
8
PIPER
607
9
1 BONNIE
596
9
2 MAISIE
594
6
MANDY
575
9
NANI
554
7
1 ASH
540
7
MEEPLE
509
7
PEARL
449
8
1 LOLA
331
5
13 BOLT
253
8
LILY
2,046
11
7 BUZZ
2,006
11
MORTIS
2,000
11
BYRON
1,230
11
1 SQUEAK
1,063
9
1 TARA
1,015
10
12 MAX
1,015
9
CLANCY
813
10
MELODIE
789
9
SPROUT
621
8
2 STARR NOVA
575
10
1 DOUG
545
9
BUSTER
527
11
MOE
525
9
GLOWY
520
11
LOU
515
7
7 OLLIE
512
7
3 OTIS
511
6
2 ZIGGY
505
9
1 GENE
503
7
6 GRAY
501
7
1 LUMI
500
9
1 GIGI
393
11
2 MR. P
381
11
3 MICO
379
10
R-T
377
9
1 RUFFS
340
9
JUJU
321
7
3 MINA
320
7
FANG
309
8
15 CHARLIE
282
7
1 DAMIAN
273
10
16 JANET
263
7
NAJIA
248
9
1 WENDY
211
11
FINX
209
5
CHUCK
206
7
8 ALLI
167
8
9 JAE-YONG
144
7
8 WILLOW
129
7
8 EVE
108
8
COSMO
0
1
VINCE
0
6
KIT
1,408
11
2 SURGE
1,388
11
3 KENJI
1,229
11
CORDELIUS
1,183
11
10 LEON
1,161
11
CROW
1,121
11
8 MEG
1,110
11
3 AMBER
1,048
11
6 SPIKE
1,039
11
1 CHESTER
1,015
11
DRACO
577
11
1 SANDY
454
10
NORI
300
9
1 PIERCE
287
9
SIRIUS
1,258
11
KAZE
355
10
Account value
What everything they own would cost in gems
≈ 192,661
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels230,350 power points · 483,425 coins
71,378
-
GADGETS140 owned
14,000
-
STAR POWERS99 owned
19,800
-
Hypercharges76 owned
38,000
-
GEARS73 owned
7,300
-
Buffies31 owned
9,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1167 missing
173,570
355,195
-
GADGETS76 missing
76,000
-
STAR POWERS117 missing
234,000
-
Hypercharges32 missing
160,000
-
GEARS592 missing
603,000
-
Buffies68 missing
136,000
68,000
-
Total
309,570
1,496,195
≈ 180,577
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 71% | — | |
| 1 | 100% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
Inna
#2PQCYY8PV
Battles together2Wins together100%Their most played brawler
BerryLast together47m 44s ago
Who they play with most: 25 battles in this period
-
Inna
#2PQCYY8PV
Battles together2Wins together100%Their most played brawler
BerryLast together47m 44s ago
Who they play with most: 25 battles in this period
-
Inna
#2PQCYY8PV
Battles together2Wins together100%Their most played brawler
BerryLast together47m 44s ago
Who they play with most in their last 25 battles
-
Inna
#2PQCYY8PV
Battles together2Wins together100%Their most played brawler
BerryLast together47m 44s ago
BATTLE LOG
- All brawlers
Shelly 24
Shade 1
- All match types
Trophies 24
Challenges 1
- All modes
Trio Showdown 18
Solo Showdown 6
Treasure Hunt 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS42s