PROFILE
PP|あかさ롷
TROPHY ROAD
II
Highest: 45,532
WINS
RANKED
DIAMOND I
CURRENT
3,072
DIAMOND III
HIGHEST
4,326
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 289 h
3v3: 3,384 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 687 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,571 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 220 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 19 Best: DIAMOND III
- Trophy pushing 24 Average of their best 20: 1,092 trophies · 45,520 total trophies · 0 of 7 classes mastered
-
3,072
Season 50 · in progress
Diamond I
PP|あかさ롷’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing5 / 20
Ranked
19 × 80 % = 15.2 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,092 trophies · 45,520 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 33% |
| Ranked | Top 20% |
| Best ranked rank | Top 45% |
| Prestige | Top 31% |
| Fame | Top 26% |
| Experience | Top 36% |
| 3v3 victories | Top 39% |
| Showdown victories | Top 21% |
| Brawlers at power 11 | Top 37% |
| Collection | Top 22% |
| Best streak | Top 14% |
BRAWLERS
108 / 108 Collected
5 SHELLY
1,041
11
BULL
1,011
10
1 COLT
1,006
11
BROCK
588
11
BARLEY
504
8
2 POCO
447
8
1 EL PRIMO
426
7
NITA
397
7
ROSA
297
7
1 DYNAMIKE
1,003
11
RICO
1,000
11
JESSIE
598
11
1 PENNY
531
8
1 JACKY
515
7
TICK
385
9
1 8-BIT
335
8
DARRYL
329
8
CARL
281
7
GUS
265
7
3 EDGAR
1,069
11
5 BIBI
1,015
11
11 BO
1,014
10
1 GROM
1,003
10
2 PIPER
1,001
11
4 EMZ
1,000
11
1 LARRY & LAWRIE
451
11
2 NANI
448
11
5 COLETTE
431
11
1 BONNIE
372
7
FRANK
363
9
1 STU
331
9
3 GRIFF
328
7
PAM
327
8
ANGELO
320
10
8 BERRY
312
10
BEA
292
7
4 SHADE
278
8
3 HANK
277
7
3 MANDY
273
9
1 ASH
263
10
3 SAM
259
8
3 MAISIE
257
7
2 BELLE
168
8
8 TRUNK
114
7
3 LOLA
96
5
5 GALE
60
6
5 PEARL
56
1
BOLT
10
7
MEEPLE
0
7
6 GRAY
1,022
10
2 MINA
1,021
11
2 MORTIS
1,016
11
2 LILY
1,012
11
1 BUZZ
1,004
11
1 MAX
545
9
1 CHARLIE
540
11
2 DOUG
478
10
2 LOU
445
9
3 RUFFS
386
9
1 FANG
377
9
1 MR. P
360
7
OTIS
326
8
5 MELODIE
314
10
STARR NOVA
313
8
GENE
301
9
2 CLANCY
294
9
1 MICO
264
8
1 SPROUT
260
10
3 LUMI
260
8
5 EVE
259
5
1 ALLI
257
8
6 FINX
255
11
7 MOE
217
8
TARA
166
9
COSMO
112
11
5 CHUCK
106
9
DAMIAN
86
7
5 WENDY
73
7
6 JUJU
70
6
4 ZIGGY
54
8
4 GIGI
52
5
3 SQUEAK
42
6
3 WILLOW
38
7
3 BUSTER
33
1
2 R-T
24
5
2 BYRON
23
8
1 NAJIA
15
7
1 GLOWY
12
1
1 JANET
10
1
1 OLLIE
10
1
1 JAE-YONG
10
1
1 VINCE
10
4
KIT
2,001
11
SURGE
1,429
11
CROW
1,062
11
7 NORI
1,012
11
AMBER
533
9
1 LEON
371
11
1 SPIKE
335
11
5 KENJI
334
11
CHESTER
317
9
1 SANDY
284
11
1 PIERCE
283
7
3 DRACO
276
10
4 CORDELIUS
52
1
4 MEG
46
8
SIRIUS
1,034
11
5 KAZE
532
9
Account value
What everything they own would cost in gems
≈ 182,733
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels182,540 power points · 382,960 coins
56,550
-
GADGETS140 owned
14,000
-
STAR POWERS94 owned
18,800
-
Hypercharges73 owned
36,500
-
GEARS65 owned
6,600
-
Buffies58 owned
17,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1179 missing
221,380
455,660
-
GADGETS76 missing
76,000
-
STAR POWERS122 missing
244,000
-
Hypercharges35 missing
175,000
-
GEARS600 missing
610,000
-
Buffies41 missing
82,000
41,000
-
Total
303,380
1,601,660
≈ 190,504
What money can’t buy
Skins seen
5
12
32
18
2
4
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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