PROFILE
jubileia🤓☝🏻
TROPHY ROAD
I
Highest: 30,581
WINS
RANKED
GOLD I
CURRENT
1,821
DIAMOND III
HIGHEST
4,374
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 148 h
3v3: 1,142 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 96 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,863 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 109 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 17 Average of their best 20: 825 trophies · 30,581 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
1,821
Season 50 · in progress
Gold I
jubileia🤓☝🏻’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing3 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 825 trophies · 30,581 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 57% |
| Ranked | Top 42% |
| Best ranked rank | Top 46% |
| Prestige | Top 65% |
| Fame | Top 71% |
| Experience | Top 57% |
| 3v3 victories | Top 70% |
| Showdown victories | Top 28% |
| Brawlers at power 11 | Top 59% |
| Collection | Top 60% |
| Best streak | Top 63% |
BRAWLERS
103 / 108 Collected
5 SHELLY
624
7
COLT
665
11
2 BROCK
413
9
BARLEY
409
5
14 ROSA
388
11
2 NITA
271
7
POCO
210
4
1 EL PRIMO
201
4
BULL
195
8
PENNY
1,044
11
2 DYNAMIKE
1,001
11
2 GUS
521
7
1 TICK
490
11
1 JESSIE
422
5
4 RICO
282
3
1 CARL
253
1
2 8-BIT
227
4
2 JACKY
227
1
1 DARRYL
203
1
EMZ
1,651
11
BEA
1,391
11
1 GALE
1,389
11
2 LOLA
661
11
COLETTE
640
11
5 MEEPLE
605
11
EDGAR
603
8
PIPER
556
11
3 MANDY
397
1
MAISIE
366
1
1 BELLE
352
1
GRIFF
327
1
BONNIE
319
1
2 FRANK
296
8
BO
278
1
NANI
266
1
3 BIBI
253
1
STU
235
3
9 BERRY
232
1
GROM
215
1
1 ANGELO
188
4
SHADE
181
1
2 TRUNK
145
1
HANK
129
1
ASH
126
1
SAM
126
1
LARRY & LAWRIE
118
1
PEARL
116
1
5 PAM
70
1
1 BOLT
6
1
1 JANET
1,105
11
TARA
613
9
4 MAX
513
4
STARR NOVA
506
11
1 JUJU
310
1
4 BUZZ
281
1
5 LILY
266
5
1 SQUEAK
263
1
FANG
242
1
NAJIA
207
1
1 OLLIE
195
1
11 MICO
179
5
11 CHARLIE
170
2
10 MELODIE
164
1
1 LUMI
161
1
10 GENE
151
1
1 BYRON
150
1
2 DOUG
139
1
9 FINX
136
1
MORTIS
135
1
5 WILLOW
127
1
4 CHUCK
122
1
4 CLANCY
66
1
4 EVE
54
1
GRAY
41
1
3 ALLI
36
1
3 LOU
30
1
2 GLOWY
23
2
2 ZIGGY
17
1
1 RUFFS
11
1
MR. P
0
1
SPROUT
0
1
OTIS
0
1
BUSTER
0
1
R-T
0
1
JAE-YONG
0
1
GIGI
0
1
WENDY
0
3
1 KIT
1,199
11
1 CHESTER
641
11
2 SANDY
420
11
SPIKE
417
1
CROW
298
1
3 AMBER
161
1
MEG
147
1
CORDELIUS
102
1
7 KENJI
101
1
1 PIERCE
75
1
1 NORI
68
4
LEON
24
1
1 DRACO
5
1
SURGE
0
1
13 SIRIUS
227
5
KAZE
0
1
Account value
What everything they own would cost in gems
≈ 110,277
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS103 owned
8103038142
31,138
-
Power levels72,230 power points · 149,160 coins
22,139
-
GADGETS50 owned
5,000
-
STAR POWERS39 owned
7,800
-
Hypercharges60 owned
30,000
-
GEARS41 owned
4,300
-
Buffies33 owned
9,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1186 missing
312,990
650,635
-
GADGETS156 missing
156,000
-
STAR POWERS167 missing
334,000
-
Hypercharges43 missing
215,000
-
GEARS594 missing
603,000
-
Buffies66 missing
132,000
66,000
-
Total
444,990
2,024,635
≈ 246,963
-
Brawlers to level 1191 missing
331,690
689,460
-
GADGETS166 missing
166,000
-
STAR POWERS177 missing
354,000
-
Hypercharges48 missing
240,000
-
GEARS624 missing
633,000
-
Buffies66 missing
132,000
66,000
-
Total
463,690
2,148,460
≈ 261,215
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 23 battles in this period
-
⭐️Gutotosoh⭐️
#8P90U8099
Battles together19Wins together47%Their most played brawler
MeepleLast together1h 49m ago
Who they play with most: 25 battles in this period
-
⭐️Gutotosoh⭐️
#8P90U8099
Battles together19Wins together47%Their most played brawler
MeepleLast together1h 49m ago
Who they play with most: 25 battles in this period
-
⭐️Gutotosoh⭐️
#8P90U8099
Battles together19Wins together47%Their most played brawler
MeepleLast together1h 49m ago
Who they play with most in their last 25 battles
-
⭐️Gutotosoh⭐️
#8P90U8099
Battles together19Wins together47%Their most played brawler
MeepleLast together1h 49m ago
BATTLE LOG
- All brawlers
Bea 12
Janet 7
Alli 3
Gene 3
- All modes
Duo Showdown 19
Trio Showdown 6
- All results
- Victory
- Defeat
- Draw