PROFILE
かびごん
TROPHY ROAD
IV
Highest: 120,091
WINS
RANKED
MYTHIC I
CURRENT
4,883
LEGENDARY I
HIGHEST
7,533
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,565 h
3v3: 29,580 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 231 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,377 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,225 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 51 Best: LEGENDARY I
- Trophy pushing 59 Average of their best 20: 1,988 trophies · 120,091 total trophies · 4 of 7 classes mastered
-
5,315
Season 50 · in progress
Mythic II
かびごん’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked41 / 80
- Trophy pushing12 / 20
Ranked
51 × 80 % = 40.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
59 × 20 % = 11.8 pointsAverage of their best 20: 1,988 trophies · 120,091 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.2% |
| Ranked | Top 5.1% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 2.3% |
| Fame | Top 0.8% |
| Experience | Top 1.4% |
| 3v3 victories | Top 0.57% |
| Showdown victories | Top 37% |
| Brawlers at power 11 | Top 2.5% |
| Collection | Top 0.98% |
| Best streak | Top 34% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,002
11
4 COLT
2,002
11
3 BROCK
1,197
11
2 BARLEY
1,057
11
1 BULL
1,022
11
POCO
1,021
11
2 NITA
1,016
11
EL PRIMO
913
11
1 ROSA
909
11
5 DYNAMIKE
2,021
11
DARRYL
1,153
11
5 JESSIE
1,132
11
RICO
1,056
11
GUS
1,051
11
8-BIT
1,012
11
PENNY
1,011
11
1 TICK
1,010
11
2 CARL
1,000
11
1 JACKY
592
11
BONNIE
2,033
11
3 MANDY
2,023
11
LOLA
2,022
11
STU
2,010
11
3 BO
2,009
11
BEA
2,000
11
BELLE
1,536
11
3 COLETTE
1,450
11
GRIFF
1,426
11
EDGAR
1,329
11
1 PIPER
1,234
11
MEEPLE
1,191
11
1 NANI
1,163
11
TRUNK
1,143
11
BERRY
1,138
11
MAISIE
1,113
11
4 GALE
1,056
11
2 GROM
1,054
11
BIBI
1,044
11
4 ANGELO
1,040
11
EMZ
1,024
11
3 PAM
1,009
11
3 PEARL
1,008
11
6 LARRY & LAWRIE
916
11
4 HANK
781
11
5 SHADE
724
11
FRANK
709
11
13 SAM
292
10
BOLT
285
11
9 ASH
253
11
1 GRAY
2,030
11
1 NAJIA
2,019
11
1 EVE
2,008
11
4 CLANCY
2,007
11
MELODIE
2,000
11
SPROUT
1,828
11
3 STARR NOVA
1,794
11
FANG
1,697
11
BYRON
1,593
11
SQUEAK
1,323
11
1 LOU
1,317
11
1 CHARLIE
1,294
11
FINX
1,200
11
5 WILLOW
1,188
11
VINCE
1,110
11
DOUG
1,091
11
1 RUFFS
1,088
11
MAX
1,081
11
4 LILY
1,065
11
OTIS
1,064
11
1 GENE
1,020
11
3 JANET
1,007
11
MR. P
1,006
11
MORTIS
1,000
11
R-T
948
11
1 JUJU
927
11
BUZZ
812
11
WENDY
796
11
TARA
757
11
1 DAMIAN
524
11
2 MICO
518
11
1 ALLI
421
11
2 LUMI
392
11
2 GIGI
338
11
3 GLOWY
311
11
1 COSMO
239
10
MOE
236
10
MINA
233
11
7 OLLIE
206
10
12 JAE-YONG
198
10
9 BUSTER
196
11
4 ZIGGY
194
11
CHUCK
162
11
PIERCE
2,070
11
2 CROW
2,016
11
SURGE
1,888
11
1 CHESTER
1,689
11
5 LEON
1,534
11
2 CORDELIUS
1,436
11
4 KIT
1,259
11
4 NORI
1,239
11
1 SPIKE
1,111
11
4 SANDY
1,053
11
1 KENJI
1,016
11
5 MEG
867
11
4 AMBER
388
11
2 DRACO
166
11
1 SIRIUS
2,025
11
1 KAZE
904
11
Account value
What everything they own would cost in gems
≈ 323,117
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels396,720 power points · 824,620 coins
122,134
-
GADGETS216 owned
21,600
-
STAR POWERS212 owned
42,400
-
Hypercharges107 owned
53,500
-
GEARS237 owned
24,800
-
Buffies86 owned
25,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 115 missing
7,200
14,000
-
GADGETSAll done!
-
STAR POWERS4 missing
8,000
-
Hypercharges1 missing
5,000
-
GEARS428 missing
428,000
-
Buffies13 missing
26,000
13,000
-
Total
33,200
468,000
≈ 50,120
What money can’t buy
Skins seen
13
11
43
14
7
6
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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