PROFILE
معاذ
TROPHY ROAD
II
Highest: 44,354
WINS
RANKED
DIAMOND III
CURRENT
4,394
MYTHIC I
HIGHEST
4,613
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 189 h
3v3: 2,116 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,020 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 379 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 143 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 26 Best: MYTHIC I
- Trophy pushing 33 Average of their best 20: 1,397 trophies · 44,351 total trophies · 1 of 7 classes mastered
-
4,613
Season 50 · in progress
Mythic I
معاذ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing7 / 20
Ranked
26 × 80 % = 20.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,397 trophies · 44,351 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 37% |
| Ranked | Top 9.1% |
| Best ranked rank | Top 34% |
| Prestige | Top 22% |
| Fame | Top 71% |
| Experience | Top 56% |
| 3v3 victories | Top 54% |
| Showdown victories | Top 44% |
| Brawlers at power 11 | Top 48% |
| Collection | Top 45% |
| Best streak | Top 23% |
BRAWLERS
88 / 108 Collected
SHELLY
1,180
11
1 COLT
1,561
11
BROCK
1,099
10
1 BULL
1,045
9
3 POCO
1,016
11
EL PRIMO
254
1
BARLEY
195
4
11 NITA
165
1
ROSA
146
2
DYNAMIKE
2,020
11
RICO
1,118
11
DARRYL
549
8
6 JESSIE
437
10
3 TICK
308
8
1 CARL
221
8
8-BIT
209
1
JACKY
202
3
GUS
184
1
10 PENNY
145
1
SHADE
2,003
11
EDGAR
2,000
11
4 STU
1,453
11
BIBI
1,221
11
2 COLETTE
1,109
11
1 PIPER
1,086
10
EMZ
1,023
11
7 BEA
1,014
9
FRANK
1,007
11
MANDY
1,007
11
NANI
1,001
10
ANGELO
306
7
3 GRIFF
278
8
LOLA
220
1
10 BO
155
1
6 PEARL
88
1
3 SAM
39
1
1 BONNIE
13
1
1 GALE
10
1
MEEPLE
5
1
PAM
0
1
BELLE
0
1
GROM
0
1
ASH
0
1
MAISIE
0
1
HANK
0
1
LARRY & LAWRIE
0
1
BERRY
0
1
TRUNK
0
1
BOLT
0
1
1 MORTIS
2,008
11
MAX
1,258
11
8 BUZZ
1,028
10
1 BYRON
1,003
11
3 STARR NOVA
862
11
MINA
664
11
2 GLOWY
655
11
8 TARA
548
8
1 DOUG
538
10
2 CLANCY
314
9
1 FANG
180
1
GENE
143
10
1 WENDY
91
8
5 CHUCK
64
1
2 JANET
34
1
2 MR. P
30
1
2 SQUEAK
25
1
1 OTIS
18
1
RUFFS
17
1
LOU
6
1
WILLOW
0
1
CHARLIE
0
1
MELODIE
0
1
FINX
0
1
JAE-YONG
0
1
VINCE
0
1
KIT
2,017
11
CROW
1,444
11
1 LEON
1,111
11
2 AMBER
1,003
11
4 NORI
849
9
3 CHESTER
766
9
2 CORDELIUS
288
5
SURGE
197
7
4 MEG
55
6
SPIKE
0
1
KENJI
0
3
PIERCE
0
1
4 KAZE
43
7
Account value
What everything they own would cost in gems
≈ 121,468
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS88 owned
8103026121
24,553
-
Power levels116,600 power points · 244,050 coins
36,065
-
GADGETS85 owned
8,500
-
STAR POWERS67 owned
13,400
-
Hypercharges41 owned
20,500
-
GEARS64 owned
6,450
-
Buffies40 owned
12,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
212,520
439,270
-
GADGETS91 missing
91,000
-
STAR POWERS109 missing
218,000
-
Hypercharges47 missing
235,000
-
GEARS477 missing
484,500
-
Buffies59 missing
118,000
59,000
-
Total
330,520
1,526,770
≈ 185,729
-
Brawlers to level 1185 missing
287,320
594,570
-
GADGETS131 missing
131,000
-
STAR POWERS149 missing
298,000
-
Hypercharges67 missing
335,000
-
GEARS601 missing
611,500
-
Buffies59 missing
118,000
59,000
-
Total
405,320
2,029,070
≈ 243,439
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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