PROFILE
Noi
TROPHY ROAD
I
Highest: 41,706
WINS
RANKED
GOLD II
CURRENT
2,408
MYTHIC I
HIGHEST
4,980
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 185 h
3v3: 1,841 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,358 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 147 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 139 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 24 Average of their best 20: 1,129 trophies · 41,706 total trophies · 0 of 7 classes mastered
-
2,462
Season 50 · in progress
Gold II
Noi’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing5 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,129 trophies · 41,706 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 39% |
| Ranked | Top 28% |
| Best ranked rank | Top 34% |
| Prestige | Top 38% |
| Fame | Top 29% |
| Experience | Top 49% |
| 3v3 victories | Top 57% |
| Showdown victories | Top 39% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 38% |
| Best streak | Top 29% |
BRAWLERS
108 / 108 Collected
SHELLY
1,042
11
BULL
1,502
11
BROCK
1,088
11
3 EL PRIMO
1,042
11
7 NITA
1,007
11
2 COLT
380
11
5 ROSA
238
2
BARLEY
172
5
POCO
151
1
5 DARRYL
649
11
RICO
532
11
CARL
467
11
7 JESSIE
206
10
2 8-BIT
154
1
1 PENNY
138
1
10 JACKY
136
1
DYNAMIKE
134
9
9 GUS
125
1
3 TICK
117
1
EDGAR
1,510
11
1 EMZ
1,125
11
FRANK
1,050
11
2 COLETTE
1,005
11
1 STU
844
11
1 BIBI
608
11
2 BEA
493
11
5 GRIFF
414
11
3 SHADE
325
6
11 MAISIE
196
1
4 TRUNK
186
1
1 BO
170
1
12 BERRY
168
1
PIPER
167
1
10 LOLA
166
1
ANGELO
161
1
11 NANI
146
1
10 BOLT
142
11
10 PAM
139
1
SAM
132
1
MEEPLE
127
1
MANDY
114
1
HANK
113
1
6 LARRY & LAWRIE
113
5
8 PEARL
111
1
2 BONNIE
109
1
6 BELLE
107
1
2 GALE
104
1
8 ASH
102
1
1 GROM
86
1
LILY
2,000
11
FANG
825
10
MORTIS
697
11
1 DAMIAN
608
11
1 LUMI
538
9
2 NAJIA
528
11
1 STARR NOVA
416
11
3 MAX
304
6
2 GRAY
301
11
DOUG
199
1
1 BUZZ
184
1
2 RUFFS
172
1
7 SQUEAK
168
1
8 OTIS
168
2
9 MICO
150
1
11 TARA
146
1
5 CHARLIE
144
1
5 LOU
136
1
9 BYRON
136
1
8 WENDY
132
11
3 JAE-YONG
129
1
OLLIE
126
1
6 MOE
124
1
8 JANET
121
1
7 ALLI
119
1
GLOWY
118
1
9 MR. P
107
1
1 SPROUT
105
1
7 MELODIE
105
1
8 FINX
104
1
1 JUJU
103
1
1 WILLOW
98
1
CLANCY
97
1
6 EVE
90
1
GENE
83
1
5 BUSTER
75
1
VINCE
74
9
1 ZIGGY
65
1
GIGI
61
1
1 CHUCK
41
1
MINA
36
1
1 R-T
8
1
COSMO
0
1
1 NORI
1,277
11
CROW
1,165
11
1 SURGE
1,039
11
3 KENJI
1,033
11
11 LEON
1,030
11
1 KIT
1,008
11
PIERCE
872
11
2 CHESTER
645
9
AMBER
635
11
SANDY
520
11
9 MEG
458
11
1 SPIKE
444
11
DRACO
359
11
7 CORDELIUS
109
1
7 SIRIUS
1,028
11
KAZE
630
11
Account value
What everything they own would cost in gems
≈ 154,178
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels157,120 power points · 326,825 coins
48,395
-
GADGETS88 owned
8,800
-
STAR POWERS89 owned
17,800
-
Hypercharges58 owned
29,000
-
GEARS55 owned
5,600
-
Buffies39 owned
11,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1169 missing
246,800
511,795
-
GADGETS128 missing
128,000
-
STAR POWERS127 missing
254,000
-
Hypercharges50 missing
250,000
-
GEARS610 missing
620,000
-
Buffies60 missing
120,000
60,000
-
Total
366,800
1,823,795
≈ 219,060
What money can’t buy
Skins seen
8
10
31
12
3
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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