PROFILE
KIZARU 🌗
TROPHY ROAD
IV
Highest: 107,399
WINS
RANKED
DIAMOND II
CURRENT
3,514
LEGENDARY II
HIGHEST
8,138
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,931 h
3v3: 33,769 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,148 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 3,713 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,500 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 55 Best: LEGENDARY II
- Trophy pushing 38 Average of their best 20: 1,437 trophies · 107,391 total trophies · 0 of 7 classes mastered
-
3,514
Season 50 · in progress
Diamond II
KIZARU 🌗’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked44 / 80
- Trophy pushing8 / 20
Ranked
55 × 80 % = 44.0 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
38 × 20 % = 7.6 pointsAverage of their best 20: 1,437 trophies · 107,391 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.5% |
| Ranked | Top 15% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 5.2% |
| Fame | Top 0.22% |
| Experience | Top 0.42% |
| 3v3 victories | Top 0.35% |
| Showdown victories | Top 3.5% |
| Brawlers at power 11 | Top 0.81% |
| Collection | Top 0.21% |
| Best streak | Top 38% |
BRAWLERS
108 / 108 Collected
SHELLY
1,005
11
COLT
1,428
11
BULL
1,343
11
1 BROCK
1,208
11
1 NITA
1,095
11
1 POCO
1,077
11
EL PRIMO
1,057
11
2 BARLEY
1,034
11
ROSA
963
11
RICO
2,014
11
TICK
1,467
11
DYNAMIKE
1,146
11
PENNY
1,130
11
5 CARL
1,117
11
JESSIE
1,102
11
JACKY
1,091
11
1 8-BIT
1,017
11
DARRYL
1,005
11
1 GUS
804
11
1 GRIFF
2,008
11
BIBI
1,521
11
BO
1,459
11
1 COLETTE
1,370
11
EDGAR
1,294
11
BELLE
1,140
11
STU
1,135
11
MANDY
1,112
11
EMZ
1,103
11
PIPER
1,080
11
8 GROM
1,080
11
3 GALE
1,078
11
FRANK
1,071
11
PEARL
1,054
11
MAISIE
1,038
11
1 LARRY & LAWRIE
1,038
11
BEA
1,035
11
BERRY
1,006
11
BOLT
975
11
ANGELO
962
11
ASH
875
11
2 NANI
824
11
SAM
812
11
PAM
811
11
LOLA
787
11
HANK
768
11
1 SHADE
759
11
BONNIE
724
11
3 TRUNK
631
11
MEEPLE
595
11
DAMIAN
1,537
11
DOUG
1,319
11
MAX
1,239
11
3 CLANCY
1,187
11
SQUEAK
1,147
11
5 TARA
1,130
11
BYRON
1,121
11
STARR NOVA
1,073
11
6 LILY
1,066
11
MICO
1,057
11
1 FANG
1,051
11
MORTIS
1,049
11
2 EVE
1,048
11
BUZZ
1,035
11
MR. P
1,033
11
2 CHARLIE
1,008
11
OTIS
1,005
11
1 CHUCK
972
11
2 LOU
915
11
GENE
901
11
GRAY
899
11
2 LUMI
879
11
BUSTER
860
11
JUJU
837
11
SPROUT
811
11
RUFFS
773
11
1 MOE
705
11
1 WILLOW
691
11
9 ALLI
689
11
3 ZIGGY
679
11
1 GIGI
602
11
MELODIE
600
11
1 JANET
598
11
5 FINX
591
11
6 GLOWY
591
11
JAE-YONG
586
11
NAJIA
573
11
OLLIE
572
11
1 R-T
563
11
MINA
558
11
10 WENDY
550
11
COSMO
405
11
VINCE
237
11
CROW
1,501
11
SPIKE
1,310
11
4 KENJI
1,255
11
SURGE
1,223
11
MEG
1,156
11
LEON
1,155
11
2 SANDY
1,078
11
1 AMBER
1,074
11
4 CORDELIUS
1,033
11
CHESTER
1,013
11
1 KIT
1,013
11
DRACO
853
11
PIERCE
715
11
NORI
708
11
SIRIUS
1,472
11
KAZE
842
11
Account value
What everything they own would cost in gems
≈ 338,137
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS215 owned
21,500
-
STAR POWERS214 owned
42,800
-
Hypercharges106 owned
53,000
-
GEARS362 owned
37,300
-
Buffies88 owned
26,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETS1 missing
1,000
-
STAR POWERS2 missing
4,000
-
Hypercharges2 missing
10,000
-
GEARS303 missing
303,000
-
Buffies11 missing
22,000
11,000
-
Total
22,000
329,000
≈ 35,100
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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