PROFILE
<MATA_PATO>
TROPHY ROAD
II
Highest: 55,504
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
3,958
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 552 h
3v3: 5,025 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,581 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,543 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 415 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 27 Average of their best 20: 1,181 trophies · 55,502 total trophies · 0 of 7 classes mastered
<MATA_PATO>’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing5 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,181 trophies · 55,502 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 23% |
| Ranked | Top 84% |
| Best ranked rank | Top 54% |
| Prestige | Top 22% |
| Fame | Top 18% |
| Experience | Top 5.7% |
| 3v3 victories | Top 26% |
| Showdown victories | Top 2.8% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 21% |
| Best streak | Top 62% |
BRAWLERS
107 / 108 Collected
1 SHELLY
700
11
4 BULL
1,163
11
BROCK
1,100
11
EL PRIMO
1,048
11
BARLEY
886
11
POCO
662
11
COLT
630
11
2 NITA
561
9
1 ROSA
513
11
DARRYL
1,160
11
TICK
1,048
11
1 DYNAMIKE
1,000
11
2 PENNY
682
7
3 JESSIE
578
11
RICO
549
9
CARL
510
7
1 JACKY
508
7
8-BIT
503
7
GUS
123
1
BIBI
1,185
11
EDGAR
1,054
11
6 FRANK
1,004
11
GALE
1,003
11
2 BO
1,002
11
SHADE
1,001
11
GRIFF
583
11
EMZ
549
9
PAM
541
9
BEA
501
8
1 NANI
501
7
PIPER
499
6
STU
497
8
BELLE
480
7
1 ASH
433
9
COLETTE
415
7
BERRY
411
11
LOLA
345
6
SAM
219
4
BONNIE
205
1
MANDY
146
1
GROM
121
4
5 HANK
104
1
2 PEARL
41
1
1 ANGELO
38
1
1 MEEPLE
35
1
1 TRUNK
12
1
LARRY & LAWRIE
10
1
MAISIE
0
1
BOLT
0
1
1 DAMIAN
2,000
11
DOUG
1,284
11
WILLOW
1,222
11
3 MICO
1,106
11
MR. P
1,094
11
2 ALLI
1,008
11
2 TARA
1,005
11
1 BUZZ
1,004
11
1 MORTIS
745
11
7 FINX
662
11
MAX
517
11
GENE
500
9
LOU
489
8
LUMI
433
11
SQUEAK
427
8
BYRON
359
5
FANG
324
6
EVE
263
4
SPROUT
261
5
BUSTER
207
2
LILY
191
1
GRAY
186
6
GLOWY
176
1
JANET
165
1
11 ZIGGY
136
1
OTIS
134
1
RUFFS
133
6
GIGI
133
1
9 OLLIE
106
1
5 NAJIA
76
1
CLANCY
59
8
1 STARR NOVA
48
1
MOE
33
1
2 COSMO
22
1
CHUCK
21
1
2 WENDY
21
1
MELODIE
18
1
2 CHARLIE
17
1
JUJU
17
1
1 MINA
10
1
R-T
0
1
JAE-YONG
0
1
1 KIT
1,222
11
LEON
1,074
11
1 CROW
1,023
11
1 CHESTER
1,011
11
CORDELIUS
1,003
11
1 SPIKE
1,002
11
2 KENJI
1,002
11
SANDY
719
11
SURGE
517
8
AMBER
434
11
1 MEG
426
11
NORI
391
11
1 PIERCE
286
11
DRACO
16
1
SIRIUS
1,562
11
KAZE
343
11
Account value
What everything they own would cost in gems
≈ 182,867
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels191,530 power points · 397,800 coins
58,933
-
GADGETS130 owned
13,000
-
STAR POWERS104 owned
20,800
-
Hypercharges85 owned
42,500
-
GEARS98 owned
10,000
-
Buffies17 owned
5,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1161 missing
208,650
433,055
-
GADGETS84 missing
84,000
-
STAR POWERS110 missing
220,000
-
Hypercharges22 missing
110,000
-
GEARS561 missing
570,000
-
Buffies82 missing
164,000
82,000
-
Total
372,650
1,499,055
≈ 187,171
-
Brawlers to level 1162 missing
212,390
440,820
-
GADGETS86 missing
86,000
-
STAR POWERS112 missing
224,000
-
Hypercharges23 missing
115,000
-
GEARS567 missing
576,000
-
Buffies82 missing
164,000
82,000
-
Total
376,390
1,523,820
≈ 190,021
What money can’t buy
Skins seen
19
13
38
11
4
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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