PROFILE
[LP]lemon4ik
TROPHY ROAD
I
Highest: 62,326
WINS
RANKED
SILVER III
CURRENT
1,302
MYTHIC I
HIGHEST
5,574
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 610 h
3v3: 9,139 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 639 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,309 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 470 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 40 Average of their best 20: 1,484 trophies · 62,326 total trophies · 1 of 7 classes mastered
-
1,361
Season 50 · in progress
Silver III
[LP]lemon4ik’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing8 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
40 × 20 % = 8.0 pointsAverage of their best 20: 1,484 trophies · 62,326 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 18% |
| Ranked | Top 60% |
| Best ranked rank | Top 34% |
| Prestige | Top 23% |
| Fame | Top 9.4% |
| Experience | Top 13% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 14% |
| Brawlers at power 11 | Top 14% |
| Collection | Top 8.9% |
| Best streak | Top 70% |
BRAWLERS
107 / 108 Collected
SHELLY
1,000
11
COLT
1,776
11
2 NITA
1,002
11
BULL
938
11
EL PRIMO
838
11
ROSA
666
11
POCO
414
9
BROCK
358
9
BARLEY
316
8
RICO
2,006
11
DARRYL
1,080
11
DYNAMIKE
850
11
TICK
749
11
1 CARL
660
11
8-BIT
336
11
GUS
314
7
PENNY
294
9
JACKY
226
7
JESSIE
199
8
GRIFF
2,051
11
EDGAR
2,006
11
BIBI
2,000
11
BEA
2,000
11
1 COLETTE
1,302
11
FRANK
1,106
11
1 MAISIE
1,066
11
5 PIPER
1,011
11
SHADE
861
11
BERRY
847
11
1 ANGELO
529
11
LARRY & LAWRIE
508
9
HANK
462
11
MEEPLE
445
11
3 EMZ
427
11
PAM
422
9
1 GALE
417
11
1 LOLA
402
9
MANDY
397
11
STU
386
10
BONNIE
348
9
SAM
286
9
BO
277
8
GROM
272
10
BELLE
205
8
PEARL
188
4
NANI
176
6
2 TRUNK
106
1
9 ASH
105
7
5 BOLT
70
6
4 LUMI
2,001
11
BUZZ
1,468
11
2 MORTIS
1,421
11
2 STARR NOVA
1,229
11
MELODIE
1,048
11
1 GENE
857
11
OTIS
832
11
CLANCY
795
11
JANET
696
11
2 WILLOW
662
10
NAJIA
612
11
R-T
502
11
2 ALLI
417
11
2 FANG
404
9
1 MAX
381
10
RUFFS
378
9
1 TARA
287
8
WENDY
285
11
SQUEAK
262
7
2 LILY
261
11
CHARLIE
260
7
2 DAMIAN
252
11
LOU
250
7
1 SPROUT
229
9
1 GIGI
220
8
BYRON
217
8
FINX
204
10
MINA
200
9
MICO
176
5
3 MOE
163
9
4 DOUG
161
2
1 GRAY
155
8
5 ZIGGY
142
8
BUSTER
112
1
6 MR. P
108
1
9 OLLIE
108
7
8 JAE-YONG
108
1
4 GLOWY
107
1
2 JUJU
105
8
2 VINCE
104
11
4 CHUCK
103
4
9 EVE
102
7
3 SPIKE
1,418
11
NORI
1,102
11
LEON
1,077
11
SURGE
1,024
11
CORDELIUS
1,024
11
KENJI
699
11
CROW
697
11
CHESTER
418
8
2 KIT
308
9
SANDY
300
8
2 MEG
229
11
8 PIERCE
108
8
9 AMBER
102
2
6 DRACO
101
8
2 SIRIUS
527
11
8 KAZE
108
3
Account value
What everything they own would cost in gems
≈ 227,605
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels246,750 power points · 515,455 coins
76,221
-
GADGETS181 owned
18,100
-
STAR POWERS122 owned
24,400
-
Hypercharges87 owned
43,500
-
GEARS123 owned
12,450
-
Buffies68 owned
20,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1154 missing
153,430
315,400
-
GADGETS33 missing
33,000
-
STAR POWERS92 missing
184,000
-
Hypercharges20 missing
100,000
-
GEARS536 missing
545,500
-
Buffies31 missing
62,000
31,000
-
Total
215,430
1,208,900
≈ 142,433
-
Brawlers to level 1155 missing
157,170
323,165
-
GADGETS35 missing
35,000
-
STAR POWERS94 missing
188,000
-
Hypercharges21 missing
105,000
-
GEARS542 missing
551,500
-
Buffies31 missing
62,000
31,000
-
Total
219,170
1,233,665
≈ 145,284
What money can’t buy
Skins seen
4
17
47
9
5
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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