PROFILE
jef
TROPHY ROAD
I
Highest: 82,563
WINS
RANKED
MYTHIC I
CURRENT
4,621
MYTHIC II
HIGHEST
5,267
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 630 h
3v3: 10,649 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,364 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 203 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 489 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 32 Average of their best 20: 1,347 trophies · 82,561 total trophies · 0 of 7 classes mastered
-
4,621
Season 50 · in progress
Mythic I
jef’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing6 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,347 trophies · 82,561 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.5% |
| Ranked | Top 6.9% |
| Best ranked rank | Top 22% |
| Prestige | Top 8.0% |
| Fame | Top 14% |
| Experience | Top 15% |
| 3v3 victories | Top 9.1% |
| Showdown victories | Top 38% |
| Brawlers at power 11 | Top 9.8% |
| Collection | Top 12% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,070
11
BULL
1,446
11
4 COLT
1,213
11
EL PRIMO
1,112
11
NITA
1,095
11
6 POCO
1,065
11
1 BROCK
1,017
11
1 BARLEY
1,002
11
2 ROSA
408
6
8-BIT
1,207
11
1 DARRYL
1,169
11
RICO
1,131
11
3 CARL
1,057
11
8 JESSIE
1,056
11
4 TICK
1,009
11
1 GUS
527
11
DYNAMIKE
484
5
JACKY
426
7
1 PENNY
373
6
2 BIBI
1,561
11
EDGAR
1,547
11
EMZ
1,490
11
2 SHADE
1,423
11
GRIFF
1,412
11
COLETTE
1,178
11
13 NANI
1,159
11
9 MEEPLE
1,078
11
FRANK
1,055
11
BERRY
1,041
11
BO
1,021
11
4 MANDY
766
11
2 PIPER
649
7
4 STU
501
7
2 PAM
485
5
HANK
428
6
6 ASH
384
7
1 LOLA
360
7
GALE
352
5
1 BONNIE
348
3
SAM
293
5
1 ANGELO
292
6
1 LARRY & LAWRIE
275
6
GROM
273
1
BEA
266
1
1 MAISIE
258
1
2 PEARL
256
1
1 BELLE
252
1
14 TRUNK
251
1
1 BOLT
250
1
2 CLANCY
1,295
11
2 WENDY
1,201
11
2 GLOWY
1,127
11
10 STARR NOVA
1,100
11
MELODIE
1,072
11
3 FANG
1,059
11
MICO
1,054
11
3 BYRON
1,049
11
9 TARA
1,044
11
MORTIS
1,042
11
1 LOU
1,001
11
1 JUJU
1,001
11
3 BUZZ
1,000
11
1 MINA
1,000
11
2 ZIGGY
1,000
11
LILY
783
11
GENE
751
11
1 CHARLIE
694
11
DAMIAN
621
11
MR. P
604
11
1 COSMO
571
11
3 GRAY
505
7
1 LUMI
502
7
OLLIE
462
7
R-T
418
9
2 SPROUT
413
6
6 WILLOW
371
5
1 GIGI
326
1
3 JAE-YONG
325
1
3 SQUEAK
298
2
4 NAJIA
280
1
9 MAX
278
1
3 BUSTER
261
1
3 OTIS
259
1
1 EVE
257
1
3 MOE
257
1
4 CHUCK
255
1
4 RUFFS
253
1
2 JANET
253
1
FINX
252
1
4 DOUG
251
1
1 ALLI
250
1
VINCE
229
7
SURGE
2,000
11
2 CROW
1,367
11
KIT
1,327
11
2 NORI
1,196
11
KENJI
1,107
11
1 CORDELIUS
1,092
11
2 SPIKE
1,061
11
MEG
1,056
11
2 PIERCE
1,008
11
3 LEON
1,006
11
7 AMBER
1,002
11
CHESTER
540
11
SANDY
402
5
3 DRACO
253
1
SIRIUS
1,317
11
1 KAZE
1,032
11
Account value
What everything they own would cost in gems
≈ 224,125
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels240,980 power points · 498,935 coins
73,992
-
GADGETS139 owned
13,900
-
STAR POWERS124 owned
24,800
-
Hypercharges98 owned
49,000
-
GEARS125 owned
12,750
-
Buffies56 owned
16,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1146 missing
162,940
339,685
-
GADGETS77 missing
77,000
-
STAR POWERS92 missing
184,000
-
Hypercharges10 missing
50,000
-
GEARS540 missing
548,500
-
Buffies43 missing
86,000
43,000
-
Total
248,940
1,242,185
≈ 149,113
What money can’t buy
Skins seen
8
11
41
21
8
6
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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