PROFILE
ART KORPI
TROPHY ROAD
III
Highest: 37,429
WINS
RANKED
GOLD II
CURRENT
2,425
DIAMOND III
HIGHEST
4,293
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 148 h
3v3: 1,068 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 710 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,025 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 110 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 28 Average of their best 20: 1,221 trophies · 37,413 total trophies · 1 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
2,491
Season 50 · in progress
Gold II
ART KORPI’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing6 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,221 trophies · 37,413 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 44% |
| Ranked | Top 27% |
| Best ranked rank | Top 45% |
| Prestige | Top 31% |
| Fame | Top 70% |
| Experience | Top 55% |
| 3v3 victories | Top 71% |
| Showdown victories | Top 33% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 64% |
| Best streak | Top 69% |
BRAWLERS
97 / 108 Collected
2 SHELLY
1,006
10
2 NITA
2,024
11
1 BARLEY
1,274
11
BROCK
417
6
COLT
300
1
2 EL PRIMO
272
1
2 POCO
260
4
BULL
250
5
1 ROSA
25
1
8-BIT
1,219
11
RICO
1,127
11
GUS
1,082
10
5 DARRYL
561
9
DYNAMIKE
541
9
1 JESSIE
257
3
2 CARL
257
1
1 JACKY
250
3
2 TICK
218
2
PENNY
133
2
1 SAM
2,005
11
SHADE
1,156
11
1 LARRY & LAWRIE
1,043
11
1 HANK
1,033
9
EDGAR
1,021
7
ASH
1,002
9
1 BIBI
407
7
BO
405
11
3 NANI
399
6
1 PEARL
293
5
1 BONNIE
255
3
1 EMZ
254
1
1 BERRY
254
5
GRIFF
253
3
1 GALE
250
6
MANDY
250
1
4 STU
142
1
BEA
112
3
6 TRUNK
78
1
4 COLETTE
58
1
3 GROM
51
1
3 BOLT
42
1
1 BELLE
39
1
MEEPLE
35
1
3 PAM
33
1
3 LOLA
31
1
1 PIPER
13
1
1 FRANK
13
1
MAISIE
0
1
ANGELO
0
1
1 R-T
2,325
11
BUSTER
1,110
11
4 MOE
1,015
11
2 JAE-YONG
1,001
9
DOUG
524
9
OTIS
365
5
1 EVE
352
6
LILY
289
7
BUZZ
282
4
SQUEAK
277
2
1 MAX
255
2
2 FINX
255
6
1 LUMI
251
2
1 ALLI
162
1
8 MR. P
139
1
8 GENE
125
1
CHARLIE
94
1
1 NAJIA
94
1
5 GRAY
93
1
6 MICO
73
1
5 JANET
63
3
4 GIGI
58
1
4 BYRON
54
1
4 MORTIS
53
1
2 WENDY
43
1
3 FANG
36
1
2 MELODIE
36
1
1 TARA
31
1
2 MINA
30
1
ZIGGY
21
1
1 OLLIE
15
1
SPROUT
10
1
WILLOW
0
1
JUJU
0
1
GLOWY
0
1
SPIKE
1,034
9
1 CHESTER
1,029
7
NORI
1,028
11
2 DRACO
616
10
KIT
323
6
1 CROW
266
3
SURGE
266
3
1 KENJI
259
6
1 MEG
256
2
1 SANDY
63
1
2 LEON
19
1
1 AMBER
19
1
5 SIRIUS
304
4
Account value
What everything they own would cost in gems
≈ 94,320
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS97 owned
8103035121
27,694
-
Power levels67,440 power points · 139,815 coins
20,726
-
GADGETS53 owned
5,300
-
STAR POWERS40 owned
8,000
-
Hypercharges38 owned
19,000
-
GEARS28 owned
2,800
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1185 missing
295,340
613,390
-
GADGETS141 missing
141,000
-
STAR POWERS154 missing
308,000
-
Hypercharges59 missing
295,000
-
GEARS571 missing
582,000
-
Buffies57 missing
114,000
57,000
-
Total
409,340
1,996,390
≈ 240,573
-
Brawlers to level 1196 missing
336,480
698,805
-
GADGETS163 missing
163,000
-
STAR POWERS176 missing
352,000
-
Hypercharges70 missing
350,000
-
GEARS637 missing
648,000
-
Buffies63 missing
126,000
63,000
-
Total
462,480
2,274,805
≈ 273,729
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 52% | — | |
| 2 | 50% | 0% |
BATTLE LOG
- All brawlers
R-T 14
Buzz 7
Kit 2
Larry & Lawrie 2
- All match types
Trophies 23
Challenges 2
- All modes
Loaded Showdown 21
Treasure Hunt 2
Mega Showdown 2
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS48s
-
SPECIAL CHALLENGE
VS50s
-
689
LVL11
MurkaRaf
829
LVL8
долблю
339
LVL11
Manolya
268
LVL10
KIT 🐱
887
LVL11
QVM2017
835
LVL9
Elox
903
LVL11
Flops!i
477
LVL9
yiğit Ali/ bs
738
LVL10
Miniminiminnoş
847
LVL11
rayan_67pro
358
LVL7
robloxsaemanga
560
LVL11
пуш 100к
216
LVL9
SMEGULKA1444
539
LVL10
iloveilis
627
LVL9
Krowopoterya
936
LVL10
mikro_dasha❤️
264
LVL4
ART KORPI
943
LVL10
ابراهيم الملك
490
LVL11
code:elımen
358
LVL7
Vasilek
-
1286
LVL11
Cooney123
1021
LVL11
Alinety
433
LVL9
HINATA SHOYO
880
LVL9
губка боб
425
LVL8
2209mmz
824
LVL11
Devmauk-Djin
1038
LVL11
ko10'Dubtrix
572
LVL8
haroun prime
1005
LVL9
kubtanbekov
880
LVL11
fykoff
266
LVL9
hip☠️🔥
1697
LVL10
Katrinkiler
264
LVL4
ART KORPI
274
LVL11
⁶⁷
394
LVL11
BicheS
1442
LVL11
not
455
LVL9
ЛЕДЫШКА ГРОМ
437
LVL11
LeKrqKn53 🇫🇷
868
LVL7
lamlovesago
920
LVL11
член бобра