PROFILE
baserforheawwqq
TROPHY ROAD
III
Highest: 36,891
WINS
RANKED
DIAMOND III
CURRENT
4,114
MYTHIC I
HIGHEST
4,569
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 163 h
3v3: 1,370 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 901 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 784 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 122 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 26 Best: MYTHIC I
- Trophy pushing 25 Average of their best 20: 1,113 trophies · 36,891 total trophies · 1 of 7 classes mastered
-
4,569
Season 50 · in progress
Mythic I
baserforheawwqq’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing5 / 20
Ranked
26 × 80 % = 20.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,113 trophies · 36,891 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 46% |
| Ranked | Top 11% |
| Best ranked rank | Top 34% |
| Prestige | Top 33% |
| Fame | Top 71% |
| Experience | Top 45% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 35% |
| Brawlers at power 11 | Top 52% |
| Collection | Top 49% |
| Best streak | Top 89% |
BRAWLERS
99 / 108 Collected
1 SHELLY
1,000
11
COLT
1,027
11
5 BROCK
1,002
10
EL PRIMO
500
8
BULL
493
8
POCO
428
9
ROSA
423
7
1 NITA
350
7
BARLEY
326
7
3 RICO
1,012
10
CARL
1,000
9
1 GUS
611
11
1 DYNAMIKE
573
10
PENNY
397
5
JESSIE
353
8
DARRYL
335
4
1 JACKY
329
6
8-BIT
328
5
TICK
311
8
SHADE
2,012
11
PIPER
1,250
11
EDGAR
1,130
11
BIBI
1,034
11
5 GALE
1,010
11
4 BEA
1,006
11
FRANK
500
8
ANGELO
498
10
EMZ
455
11
3 COLETTE
391
11
BO
322
7
5 LOLA
286
9
STU
211
6
PAM
186
4
MANDY
158
8
GRIFF
149
8
SAM
140
4
8 BELLE
139
4
PEARL
123
1
BERRY
117
9
9 BONNIE
108
4
LARRY & LAWRIE
105
1
4 TRUNK
76
3
2 MAISIE
24
1
1 NANI
15
1
1 MEEPLE
13
1
GROM
0
1
ASH
0
1
HANK
0
2
BOLT
0
1
6 MICO
2,005
11
3 FANG
1,019
11
3 ALLI
1,010
11
5 BYRON
1,008
11
4 BUZZ
1,008
11
MAX
557
9
LILY
500
9
LOU
341
6
2 WENDY
338
11
1 MORTIS
314
9
STARR NOVA
180
8
3 GENE
175
5
GRAY
174
9
EVE
154
6
JANET
147
6
6 CHUCK
145
6
MELODIE
126
6
CLANCY
112
1
MOE
112
9
DOUG
100
8
5 JAE-YONG
95
9
5 LUMI
87
1
2 MR. P
77
1
5 GIGI
65
6
2 CHARLIE
45
1
3 SQUEAK
43
6
3 OTIS
36
1
2 DAMIAN
24
3
NAJIA
20
3
SPROUT
9
6
1 GLOWY
8
1
MINA
5
1
TARA
0
3
WILLOW
0
1
JUJU
0
1
OLLIE
0
1
ZIGGY
0
1
2 AMBER
1,050
11
2 SURGE
1,019
11
1 CROW
1,004
11
LEON
499
9
CHESTER
419
10
KIT
209
8
9 PIERCE
129
7
7 NORI
96
8
5 KENJI
61
1
3 MEG
42
1
2 DRACO
25
6
1 SPIKE
13
6
2 KAZE
30
1
Account value
What everything they own would cost in gems
≈ 121,875
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS99 owned
8103037121
28,392
-
Power levels118,850 power points · 247,975 coins
36,683
-
GADGETS84 owned
8,400
-
STAR POWERS64 owned
12,800
-
Hypercharges44 owned
22,000
-
GEARS52 owned
5,200
-
Buffies28 owned
8,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1179 missing
251,410
520,760
-
GADGETS114 missing
114,000
-
STAR POWERS134 missing
268,000
-
Hypercharges55 missing
275,000
-
GEARS558 missing
568,000
-
Buffies71 missing
142,000
71,000
-
Total
393,410
1,816,760
≈ 221,017
-
Brawlers to level 1188 missing
285,070
590,645
-
GADGETS132 missing
132,000
-
STAR POWERS152 missing
304,000
-
Hypercharges64 missing
320,000
-
GEARS613 missing
624,000
-
Buffies71 missing
142,000
71,000
-
Total
427,070
2,041,645
≈ 246,872
What money can’t buy
Skins seen
14
11
30
5
3
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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