PROFILE
R A M Z
TROPHY ROAD
II
Highest: 45,475
WINS
RANKED
MYTHIC I
CURRENT
4,610
MYTHIC II
HIGHEST
6,635
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 538 h
3v3: 7,215 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 917 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,435 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 411 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 18 Average of their best 20: 803 trophies · 45,475 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
4,610
Season 50 · in progress
Mythic I
R A M Z’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing4 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 803 trophies · 45,475 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 35% |
| Ranked | Top 7.1% |
| Best ranked rank | Top 22% |
| Prestige | Top 69% |
| Fame | Top 30% |
| Experience | Top 14% |
| 3v3 victories | Top 18% |
| Showdown victories | Top 9.5% |
| Brawlers at power 11 | Top 46% |
| Collection | Top 14% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
3 SHELLY
593
11
2 POCO
694
11
2 BROCK
675
11
COLT
523
11
1 NITA
507
9
1 EL PRIMO
504
9
BULL
500
9
ROSA
459
7
BARLEY
455
8
TICK
740
11
PENNY
594
11
1 DYNAMIKE
541
10
2 JESSIE
518
11
1 8-BIT
506
7
1 RICO
501
9
DARRYL
500
7
CARL
500
7
JACKY
500
7
GUS
203
8
MEEPLE
656
11
3 BIBI
650
11
BO
606
9
1 GRIFF
596
9
1 GROM
539
9
NANI
536
9
FRANK
531
8
EDGAR
526
11
1 EMZ
507
9
1 BEA
505
9
1 GALE
504
7
1 PAM
503
9
LARRY & LAWRIE
500
10
STU
488
8
2 BELLE
461
9
ASH
411
7
1 PIPER
393
8
4 ANGELO
389
9
COLETTE
372
6
BERRY
335
8
LOLA
321
7
3 SHADE
269
9
BONNIE
252
6
2 MANDY
237
7
SAM
236
7
HANK
196
7
2 MAISIE
187
5
PEARL
166
6
7 TRUNK
126
9
BOLT
5
7
GENE
1,025
11
3 MORTIS
1,011
11
1 LILY
718
11
SQUEAK
599
9
1 EVE
510
11
1 FANG
504
9
4 BYRON
502
9
TARA
500
9
1 MAX
500
9
BUZZ
500
9
MR. P
462
9
1 LOU
432
9
CHARLIE
430
9
RUFFS
416
7
2 JUJU
382
9
GLOWY
335
7
1 SPROUT
302
7
GRAY
300
9
MICO
292
9
MOE
276
9
15 COSMO
265
11
3 LUMI
230
9
OTIS
210
7
WILLOW
207
9
JANET
187
7
ALLI
184
9
R-T
178
7
2 MELODIE
171
7
DOUG
166
9
1 CHUCK
162
8
1 BUSTER
159
6
FINX
140
7
8 STARR NOVA
132
7
7 GIGI
127
7
5 CLANCY
126
7
8 NAJIA
125
7
1 JAE-YONG
116
7
1 ZIGGY
108
7
MINA
98
7
6 DAMIAN
93
1
2 OLLIE
18
1
WENDY
0
3
VINCE
0
7
CROW
1,256
11
4 SPIKE
1,104
11
3 CORDELIUS
1,004
11
1 PIERCE
1,000
11
4 KIT
813
11
CHESTER
750
11
2 AMBER
519
9
1 LEON
507
9
4 MEG
505
7
1 SURGE
504
9
3 NORI
428
11
SANDY
407
7
DRACO
298
7
10 KENJI
260
11
SIRIUS
661
11
KAZE
245
9
Account value
What everything they own would cost in gems
≈ 188,778
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels168,730 power points · 355,215 coins
52,395
-
GADGETS194 owned
19,400
-
STAR POWERS123 owned
24,600
-
Hypercharges67 owned
33,500
-
GEARS70 owned
7,400
-
Buffies62 owned
18,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1184 missing
235,190
483,405
-
GADGETS22 missing
22,000
-
STAR POWERS93 missing
186,000
-
Hypercharges41 missing
205,000
-
GEARS595 missing
602,000
-
Buffies37 missing
74,000
37,000
-
Total
309,190
1,535,405
≈ 184,460
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Donatello
#88G02PR9J
Battles together25Wins together64%Their most played brawler
MeepleLast together2m 10s ago
Who they play with most: 25 battles in this period
-
Donatello
#88G02PR9J
Battles together25Wins together64%Their most played brawler
MeepleLast together2m 10s ago
Who they play with most: 25 battles in this period
-
Donatello
#88G02PR9J
Battles together25Wins together64%Their most played brawler
MeepleLast together2m 10s ago
Who they play with most in their last 25 battles
-
Donatello
#88G02PR9J
Battles together25Wins together64%Their most played brawler
MeepleLast together2m 10s ago
BATTLE LOG
- All brawlers
Kit 19
Chester 6
- All results
- Victory
- Defeat
- Draw
-
805
LVL11
R A M Z
634
LVL11
Donatello
-
793
LVL11
R A M Z
622
LVL11
Donatello
-
613
LVL11
Donatello
784
LVL11
R A M Z
-
769
LVL11
R A M Z
598
LVL11
Donatello
-
772
LVL11
R A M Z
789
LVL11
Donatello
-
794
LVL11
Donatello
777
LVL11
R A M Z
-
782
LVL11
Donatello
764
LVL11
R A M Z
-
747
LVL11
R A M Z
708
LVL11
Donatello
-
738
LVL11
R A M Z
699
LVL11
Donatello
-
723
LVL11
R A M Z
684
LVL11
Donatello
-
728
LVL11
R A M Z
689
LVL11
Donatello
-
731
LVL11
R A M Z
692
LVL11
Donatello
-
720
LVL11
R A M Z
680
LVL11
Donatello
-
719
LVL11
R A M Z
679
LVL11
Donatello
-
704
LVL11
R A M Z
992
LVL11
Donatello
-
707
LVL11
R A M Z
995
LVL11
Donatello
-
993
LVL11
Donatello
705
LVL11
R A M Z
-
978
LVL11
Donatello
690
LVL11
R A M Z
-
693
LVL11
R A M Z
981
LVL11
Donatello
-
753
LVL11
R A M Z
984
LVL11
Donatello
-
742
LVL11
R A M Z
973
LVL11
Donatello
-
727
LVL11
R A M Z
958
LVL11
Donatello
-
730
LVL11
R A M Z
961
LVL11
Donatello
-
733
LVL11
R A M Z
964
LVL11
Donatello
-
720
LVL11
R A M Z
952
LVL11
Donatello