PROFILE
Ритти
TROPHY ROAD
II
Highest: 64,659
WINS
RANKED
SILVER III
CURRENT
1,429
MYTHIC I
HIGHEST
5,452
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 624 h
3v3: 9,247 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,873 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 879 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 480 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 27 Average of their best 20: 1,141 trophies · 64,652 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
1,429
Season 50 · in progress
Silver III
Ритти’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing5 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,141 trophies · 64,652 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 55% |
| Best ranked rank | Top 33% |
| Prestige | Top 26% |
| Fame | Top 6.4% |
| Experience | Top 11% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 8.9% |
| Collection | Top 3.8% |
| Best streak | Top 38% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,024
11
2 BULL
1,044
11
1 EL PRIMO
1,018
11
1 BROCK
792
11
2 POCO
687
11
ROSA
522
9
COLT
519
11
NITA
505
11
2 BARLEY
337
9
DYNAMIKE
1,020
11
RICO
704
11
1 DARRYL
601
7
TICK
566
11
5 JESSIE
436
11
3 JACKY
380
7
PENNY
369
9
1 CARL
354
7
8-BIT
331
11
1 GUS
314
11
EDGAR
1,172
11
6 FRANK
1,087
11
GRIFF
1,039
11
8 BIBI
1,014
11
5 HANK
1,009
11
6 STU
1,005
11
2 EMZ
1,000
11
MANDY
906
11
SHADE
735
11
MEEPLE
723
11
5 BEA
707
11
COLETTE
682
11
SAM
590
11
3 PIPER
581
11
2 ANGELO
564
8
MAISIE
556
11
NANI
523
11
1 BERRY
515
9
9 GROM
501
11
ASH
453
9
BO
438
11
GALE
392
9
1 LARRY & LAWRIE
376
7
2 LOLA
342
7
1 PEARL
331
7
1 TRUNK
329
7
2 BONNIE
328
7
1 BELLE
306
9
1 BOLT
300
8
1 PAM
291
7
FANG
1,871
11
MORTIS
1,129
11
NAJIA
1,060
11
BUZZ
1,036
11
ALLI
1,025
11
1 DAMIAN
1,015
11
1 DOUG
1,010
11
1 FINX
1,002
11
LILY
1,000
9
2 GLOWY
675
11
BUSTER
659
11
1 TARA
652
11
9 CHUCK
597
11
GRAY
591
9
1 WILLOW
587
8
BYRON
561
11
9 MICO
525
8
1 MR. P
518
11
CLANCY
507
11
2 SPROUT
505
9
RUFFS
484
9
2 OTIS
465
9
SQUEAK
430
7
4 JUJU
412
11
1 MAX
392
11
2 R-T
392
7
MELODIE
392
9
6 CHARLIE
338
7
3 LOU
330
7
EVE
328
7
1 MOE
323
7
8 GIGI
307
9
3 JANET
295
7
1 GENE
291
9
1 STARR NOVA
272
11
1 ZIGGY
256
7
2 JAE-YONG
255
8
4 OLLIE
250
7
LUMI
250
7
MINA
249
7
11 WENDY
165
8
5 COSMO
60
9
2 VINCE
31
9
KIT
2,000
11
SURGE
1,052
11
SPIKE
1,001
11
CORDELIUS
1,000
11
1 LEON
800
11
1 CROW
580
11
1 CHESTER
524
11
4 KENJI
443
11
PIERCE
400
11
5 DRACO
388
11
NORI
373
11
1 SANDY
372
11
4 AMBER
360
9
MEG
253
9
2 SIRIUS
1,030
11
2 KAZE
266
11
Account value
What everything they own would cost in gems
≈ 260,005
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels277,970 power points · 579,745 coins
85,772
-
GADGETS216 owned
21,600
-
STAR POWERS161 owned
32,200
-
Hypercharges107 owned
53,500
-
GEARS153 owned
15,750
-
Buffies61 owned
18,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1145 missing
125,950
258,875
-
GADGETSAll done!
-
STAR POWERS55 missing
110,000
-
Hypercharges1 missing
5,000
-
GEARS512 missing
518,500
-
Buffies38 missing
76,000
38,000
-
Total
201,950
930,375
≈ 113,233
What money can’t buy
Skins seen
2
17
45
15
11
6
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Fang 23
Stu 5
Crow 4
Shade 2
Byron 1
- All modes
Loaded Showdown 18
Duels 5
Mega Showdown 2
- All results
- Victory
- Defeat
- Draw
-
1960
LVL11
данил шлифовка
1134
LVL11
CREAMY/PUPPET👅
2546
LVL11
ECOLİWSS🦶🏿👽
2055
LVL11
SK/Lukas
1724
LVL11
Zaker
1157
LVL11
XxerikxX
2729
LVL11
TT:🍋LIMEK🍋🟩
1413
LVL11
ProStar 13
947
LVL9
lauti
951
LVL11
McLOVIN
2010
LVL11
pro/ister
2381
LVL11
Я 🍌
1666
LVL11
качок228
1262
LVL11
KAIGERDA
1295
LVL11
Cichelone
2008
LVL11
bullfighter
2002
LVL11
Knut
2187
LVL11
petinaris
1128
LVL11
pokpok
1869
LVL11
Ритти
-
2005
LVL11
NagyZétény14
2543
LVL11
Symara
1466
LVL11
Mr_Asliddin
2079
LVL11
Æ___-7
1859
LVL11
Ритти
2300
LVL11
kontrol🦈🫦
2443
LVL11
İMP\MORTİS🇹🇷
1156
LVL11
Brewnomet
1077
LVL11
Iam🇺🇦🇺🇦🇺🇦
1470
LVL11
Homer
2030
LVL11
XR|MANOS
1168
LVL11
~8liza_maks~
2458
LVL11
zafer bizim
1345
LVL11
CSalhammar
2000
LVL11
Niki_LTV
770
LVL11
error
2096
LVL11
rirrii
1673
LVL11
Della_bvsc
1193
LVL11
نهيموت
2496
LVL11
NTE GZC 🚬






































