PROFILE
Фараон
TROPHY ROAD
II
Highest: 84,600
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
6,520
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 988 h
3v3: 10,085 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,742 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 5,090 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 746 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 56 Average of their best 20: 1,893 trophies · 84,600 total trophies · 5 of 7 classes mastered
Фараон’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing11 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
56 × 20 % = 11.2 pointsAverage of their best 20: 1,893 trophies · 84,600 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.8% |
| Ranked | Top 85% |
| Best ranked rank | Top 22% |
| Prestige | Top 6.1% |
| Fame | Top 5.1% |
| Experience | Top 1.8% |
| 3v3 victories | Top 10.0% |
| Showdown victories | Top 0.44% |
| Brawlers at power 11 | Top 16% |
| Collection | Top 11% |
| Best streak | Top 38% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,013
11
BROCK
2,109
11
NITA
2,000
11
EL PRIMO
1,765
11
BULL
1,339
11
3 COLT
1,031
11
1 BARLEY
881
11
5 POCO
640
10
1 ROSA
524
8
CARL
2,014
11
DARRYL
1,130
11
3 RICO
1,089
11
3 TICK
1,035
11
DYNAMIKE
1,025
11
2 8-BIT
679
11
1 JESSIE
511
7
1 JACKY
508
7
1 PENNY
504
9
1 GUS
309
7
BIBI
2,057
11
2 GRIFF
2,045
11
3 GALE
2,002
11
EDGAR
1,692
11
EMZ
1,309
11
BO
1,229
11
COLETTE
1,197
11
2 PIPER
1,110
11
2 STU
1,107
11
SAM
1,037
11
1 HANK
1,013
11
1 LARRY & LAWRIE
1,010
11
1 FRANK
785
11
PAM
644
10
1 GROM
571
8
1 NANI
561
7
1 BEA
543
7
1 ASH
521
8
LOLA
515
7
1 BONNIE
510
7
1 BELLE
496
7
1 MANDY
287
7
1 ANGELO
274
8
4 BERRY
168
7
1 PEARL
134
5
1 MAISIE
112
4
5 SHADE
60
1
1 TRUNK
20
1
1 MEEPLE
10
1
BOLT
0
1
CHUCK
2,048
11
3 GRAY
2,028
11
3 FANG
2,024
11
MORTIS
2,000
11
2 LOU
1,731
11
OTIS
1,601
11
WILLOW
1,545
11
2 BUZZ
1,475
11
1 DOUG
1,404
11
MR. P
1,213
11
1 LUMI
1,200
11
GENE
1,094
10
RUFFS
1,055
11
R-T
1,036
11
1 SQUEAK
1,015
11
2 MICO
1,010
11
1 ALLI
1,010
11
1 BYRON
544
7
MAX
543
11
1 SPROUT
537
8
3 TARA
532
7
1 JANET
355
7
1 CHARLIE
255
8
1 EVE
236
5
1 BUSTER
196
5
6 LILY
139
5
8 MOE
111
7
1 MELODIE
84
5
1 MINA
81
1
2 FINX
33
1
2 JAE-YONG
22
1
1 OLLIE
15
1
1 ZIGGY
14
1
1 CLANCY
13
1
1 JUJU
10
1
1 GIGI
10
1
1 GLOWY
10
1
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
3
COSMO
0
3
VINCE
0
5
SURGE
2,042
11
DRACO
2,000
11
PIERCE
2,000
11
7 SPIKE
1,124
11
CROW
1,120
11
2 CORDELIUS
1,120
11
2 LEON
1,048
10
4 CHESTER
1,048
11
1 MEG
537
7
1 AMBER
402
10
3 KIT
302
7
1 SANDY
232
5
1 KENJI
134
2
NORI
0
1
6 KAZE
116
1
2 SIRIUS
21
1
Account value
What everything they own would cost in gems
≈ 213,820
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels214,870 power points · 445,995 coins
66,087
-
GADGETS156 owned
15,600
-
STAR POWERS112 owned
22,400
-
Hypercharges86 owned
43,000
-
GEARS126 owned
12,850
-
Buffies70 owned
21,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1158 missing
189,050
392,625
-
GADGETS60 missing
60,000
-
STAR POWERS104 missing
208,000
-
Hypercharges22 missing
110,000
-
GEARS539 missing
547,500
-
Buffies29 missing
58,000
29,000
-
Total
247,050
1,347,125
≈ 159,418
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES