PROFILE
chetos
TROPHY ROAD
I
Highest: 21,248
WINS
RANKED
MYTHIC III
CURRENT
5,681
MYTHIC III
HIGHEST
5,888
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 166 h
3v3: 2,562 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 225 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 476 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 128 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 50 Best: MYTHIC III
- Trophy pushing 14 Average of their best 20: 725 trophies · 21,248 total trophies · 0 of 7 classes mastered
-
5,888
Season 50 · in progress
Mythic III
chetos’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked40 / 80
- Trophy pushing3 / 20
Ranked
50 × 80 % = 40.0 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 725 trophies · 21,248 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 920,101 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 70% |
| Ranked | Top 2.2% |
| Best ranked rank | Top 15% |
| Prestige | Top 75% |
| Fame | Top 71% |
| Experience | Top 59% |
| 3v3 victories | Top 48% |
| Showdown victories | Top 67% |
| Brawlers at power 11 | Top 35% |
| Collection | Top 45% |
| Best streak | Top 20% |
BRAWLERS
96 / 108 Collected
1 SHELLY
303
11
COLT
1,178
11
EL PRIMO
564
11
1 BROCK
226
8
3 BARLEY
205
11
10 ROSA
187
5
2 NITA
170
4
1 BULL
169
5
1 POCO
125
4
1 TICK
1,148
11
RICO
783
11
DYNAMIKE
746
11
7 8-BIT
671
11
DARRYL
583
9
2 JESSIE
365
6
PENNY
156
5
1 JACKY
108
4
5 CARL
50
4
5 GUS
50
6
1 FRANK
1,134
11
9 GALE
849
11
6 BIBI
779
11
14 GROM
762
11
2 BO
530
11
2 NANI
493
11
1 EMZ
408
5
GRIFF
375
11
PAM
277
6
3 PEARL
258
8
ASH
227
11
COLETTE
210
11
14 SAM
185
8
2 MANDY
168
6
4 HANK
166
11
6 PIPER
155
11
MAISIE
104
11
9 EDGAR
102
1
SHADE
99
4
3 ANGELO
95
1
7 STU
86
1
BERRY
73
1
6 BEA
63
1
TRUNK
62
1
LARRY & LAWRIE
60
7
4 MEEPLE
58
6
4 BELLE
40
1
1 LOLA
37
5
1 BONNIE
10
1
BOLT
0
1
SQUEAK
1,003
11
3 CLANCY
825
11
ALLI
446
11
LILY
305
11
MORTIS
285
4
9 SPROUT
240
11
GENE
181
9
BUZZ
113
6
8 MR. P
109
1
DOUG
107
11
TARA
101
4
7 FANG
89
8
1 OTIS
64
8
6 JAE-YONG
63
1
1 MINA
52
1
3 MELODIE
41
1
4 WILLOW
40
1
1 OLLIE
13
1
1 CHUCK
9
1
MAX
0
1
LOU
0
1
EVE
0
1
GRAY
0
1
CHARLIE
0
1
MICO
0
1
MOE
0
1
JUJU
0
5
LUMI
0
2
FINX
0
1
GLOWY
0
2
NAJIA
0
1
DAMIAN
0
8
STARR NOVA
0
1
WENDY
0
1
COSMO
0
1
1 SPIKE
784
11
11 SANDY
256
11
CHESTER
248
11
1 PIERCE
119
1
CROW
66
11
1 DRACO
37
1
CORDELIUS
0
11
KIT
0
3
KENJI
0
1
NORI
0
1
KAZE
0
6
SIRIUS
0
7
Account value
What everything they own would cost in gems
≈ 132,801
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS96 owned
8103035102
27,295
-
Power levels129,000 power points · 266,560 coins
39,556
-
GADGETS80 owned
8,000
-
STAR POWERS66 owned
13,200
-
Hypercharges57 owned
28,500
-
GEARS57 owned
6,050
-
Buffies34 owned
10,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
230,040
478,880
-
GADGETS112 missing
112,000
-
STAR POWERS126 missing
252,000
-
Hypercharges39 missing
195,000
-
GEARS536 missing
543,500
-
Buffies53 missing
106,000
53,000
-
Total
336,040
1,634,380
≈ 197,042
-
Brawlers to level 1177 missing
274,920
572,060
-
GADGETS136 missing
136,000
-
STAR POWERS150 missing
300,000
-
Hypercharges51 missing
255,000
-
GEARS608 missing
615,500
-
Buffies65 missing
130,000
65,000
-
Total
404,920
1,943,560
≈ 234,848
What money can’t buy
Skins seen
11
14
32
5
2
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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