PROFILE
꧁H҉A҉C҉K҉E҉R҉꧂
TROPHY ROAD
II
Highest: 43,216
WINS
RANKED
DIAMOND I
CURRENT
3,036
DIAMOND II
HIGHEST
3,606
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 179 h
3v3: 2,046 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 600 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 805 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 136 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 25 Average of their best 20: 1,159 trophies · 43,216 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
3,093
Season 50 · in progress
Diamond I
꧁H҉A҉C҉K҉E҉R҉꧂’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing5 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,159 trophies · 43,216 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 37% |
| Ranked | Top 21% |
| Best ranked rank | Top 55% |
| Prestige | Top 17% |
| Fame | Top 71% |
| Experience | Top 55% |
| 3v3 victories | Top 54% |
| Showdown victories | Top 42% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 70% |
| Best streak | Top 29% |
BRAWLERS
79 / 108 Collected
SHELLY
1,330
9
COLT
1,202
10
1 POCO
1,073
11
7 ROSA
1,032
7
3 EL PRIMO
1,030
10
4 BULL
1,013
9
BROCK
1,000
10
1 BARLEY
167
8
2 NITA
152
6
RICO
1,444
11
1 8-BIT
1,007
9
2 DYNAMIKE
1,005
10
1 CARL
1,004
11
2 JACKY
311
6
JESSIE
164
9
6 DARRYL
103
3
2 TICK
71
4
1 PENNY
10
4
GUS
0
1
1 EDGAR
2,016
10
GRIFF
1,091
10
1 BIBI
1,075
11
2 STU
1,074
8
1 SHADE
1,027
9
BO
1,006
9
1 PIPER
1,000
7
EMZ
1,000
11
1 MANDY
1,000
11
BERRY
481
7
1 FRANK
439
9
3 BEA
393
6
16 LARRY & LAWRIE
324
8
5 COLETTE
143
4
1 MEEPLE
84
5
6 BONNIE
78
5
5 ASH
73
7
1 PEARL
73
1
BOLT
67
7
4 GALE
57
1
TRUNK
37
1
2 GROM
28
5
NANI
24
1
LOLA
18
1
1 SAM
16
1
1 BELLE
10
1
ANGELO
5
1
PAM
0
1
MAISIE
0
1
HANK
0
1
1 CHARLIE
1,008
10
1 STARR NOVA
1,007
9
4 FINX
1,003
9
4 RUFFS
1,002
10
2 MELODIE
1,001
9
SPROUT
504
9
BYRON
384
4
TARA
319
6
MORTIS
213
1
2 MOE
133
4
6 CHUCK
77
3
4 GENE
62
6
2 ALLI
37
3
1 LOU
12
4
1 EVE
12
3
1 OLLIE
10
1
1 JAE-YONG
10
1
MR. P
0
1
4 SPIKE
1,377
11
CORDELIUS
1,120
11
SANDY
1,105
11
1 NORI
1,030
9
1 LEON
1,008
11
1 PIERCE
1,008
10
5 AMBER
1,004
11
CROW
1,003
8
DRACO
442
9
1 CHESTER
403
11
3 SURGE
155
10
2 KAZE
1,010
9
Account value
What everything they own would cost in gems
≈ 88,643
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS79 owned
8103018111
21,062
-
Power levels96,550 power points · 203,260 coins
29,981
-
GADGETS58 owned
5,800
-
STAR POWERS39 owned
7,800
-
Hypercharges34 owned
17,000
-
GEARS24 owned
2,500
-
Buffies15 owned
4,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1167 missing
198,910
410,175
-
GADGETS100 missing
100,000
-
STAR POWERS119 missing
238,000
-
Hypercharges45 missing
225,000
-
GEARS466 missing
475,500
-
Buffies78 missing
156,000
78,000
-
Total
354,910
1,526,675
≈ 188,159
-
Brawlers to level 1196 missing
307,370
635,360
-
GADGETS158 missing
158,000
-
STAR POWERS177 missing
354,000
-
Hypercharges74 missing
370,000
-
GEARS641 missing
651,000
-
Buffies84 missing
168,000
84,000
-
Total
475,370
2,252,360
≈ 272,773
What money can’t buy
Skins seen
3
8
25
10
4
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All modes
Solo Showdown 24
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
513
LVL11
DoctorBenx🅱️
1409
LVL11
Big Ach
953
LVL11
Спанч боб 🍔
919
LVL10
димасик
428
LVL11
ٱلســ🇸🇾ـوريSY
840
LVL9
꧁H҉A҉C҉K҉E҉R҉꧂
1033
LVL11
tomar753
1109
LVL11
✨~mra~✨
1169
LVL11
sanda.noob!!
461
LVL11
SAMURAI
1209
LVL11
kfc74
1081
LVL11
erenpro
408
LVL10
Scout-M
1104
LVL9
Gex
434
LVL8
M A D D I E
612
LVL7
WirklichJeder
248
LVL7
full pull🚜🚜🚜
517
LVL10
🇩🇿Dyl94🇩🇿
343
LVL9
gei
378
LVL11
Medet






































